#Bungie
4 article(s)

Luna Abyss and Halo: When an Indie Rediscovers the Art of Making You Feel Tiny
Luna Abyss isn't an FPS, doesn't resemble Halo, and probably never tried to. Yet something in its spatial construction awakens a lost sensation from Halo: Combat Evolved—the feeling of being fragile in a world that didn't wait for you. An unexpected parallel that reveals what level design stopped doing twenty years ago.
Halo Titan, the Ghost MMO: New Details on Bungie's Lost Ambition
Halo Titan never existed in the public eye, but it came dangerously close to transforming online gaming. A veteran who worked on the DOOM franchise reveals fresh details about this ambitious MMO that Xbox buried before it ever launched. Between overreaching ambition, industrial constraints, and missed opportunities, we look back at one of the most mysterious projects in franchise history.

Halo 3 Turns 20: Revisiting the Trailer That Stunned a Generation
On May 6, 2006, just after 1 p.m. Pacific time, E3 came to a close and Bungie dropped a piano, a kneeling Master Chief, and a line etched into gaming history into the auditorium. Two decades later, Halo 3's reveal trailer remains one of the most powerful conference moments in video game history. An anniversary worth examining.

Halo's Flood: Why This Horror Disguised as an FPS Still Haunts Gamers
A Reddit discussion reignited a debate as old as home consoles: which enemy from a non-horror game hit you hardest? The answer flooding in, massively, is Halo's Flood. Not Resident Evil, not Silent Hill — an early 2000s Xbox FPS. Twenty years later, this mass of infected flesh still triggers cold sweats in thousands of players. Why? We dig in.