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007 First Light Reviewed: Does IO Interactive's Bond Live Up to the Hype?
7.5/10
Review

007 First Light Reviewed: Does IO Interactive's Bond Live Up to the Hype?

IO Interactive trades its silent assassin for a secret agent in a suit. 007 First Light builds on solid foundations inherited from the World of Assassination trilogy, but can it convince demanding players that Bond belongs at this studio? We put the game through its paces on PS5 and PC, from Nairobi surveillance to Hong Kong confrontations, to tell you whether this spy gamble pays off or crumbles under the weight of expectations.

#007 First Light#IO Interactive#infiltration
Lumnix Editorial··6 min read
007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow
7/10
Review

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow

IO Interactive steps out of its comfort zone with 007 First Light, the first major licensed Bond game in years. Agent 47 hangs up his disguises to make way for a young, brutal, still-rough James Bond. The Danish studio clearly knows how to tell assassin stories. But building an open-world third-person shooter around an icon as loaded as 007 is a different ballgame entirely. Full review of an ambitious game that doesn't play in the same league as its predecessors.

#007 First Light#IO Interactive#James Bond
Lumnix Editorial··6 min read
Assassin's Creed Shadows: Feudal Japan Deserved Better Than This
6.5/10
Review

Assassin's Creed Shadows: Feudal Japan Deserved Better Than This

After years of waiting and a tense launch, Assassin's Creed Shadows finally plants its feet in feudal Japan. Two protagonists, a colossal open world, impressive graphics engine — on paper, it's all there. But between Ubisoft's promises and the reality of a dozen hours in-game, the gap can be painfully wide. Lumnix put the game under the microscope. Uncompromising verdict.

#Action-RPG#Open World#Assassin's Creed Shadows
Lumnix Editorial··6 min read
Zero Parades: For Dead Spies — The Tactical RPG That Deserves Better Than Obscurity
7.5/10
Review

Zero Parades: For Dead Spies — The Tactical RPG That Deserves Better Than Obscurity

Zero Parades: For Dead Spies arrives in a saturated indie RPG market with an unconventional pitch: a turn-based espionage game that owns its influences without apology. The result? A title that captivates as much as it frustrates, anchored by sharp writing and a clever combat system, but weighed down by design choices that betray a poorly calibrated budget and ambition. We dug deep for you.

#PC#espionage#indie RPG
Lumnix Editorial··6 min read
Halo Infinite, Two Years Later: The Game That Never Delivered
6.5/10
Review

Halo Infinite, Two Years Later: The Game That Never Delivered

Halo Infinite was supposed to be the franchise's triumphant return, the game that would erase 343 Industries' missteps and win back fans. Two and a half years after launch, the verdict is bitter: a solid but confined campaign, a multiplayer in free fall, and storytelling that's still a mess. We're picking up the controller to settle this once and for all.

#Xbox#review#FPS
Lumnix Editorial··6 min read
A Plague Tale: Innocence, 7 Years Later—Asobo's Flawed Masterpiece
7.8/10
Review

A Plague Tale: Innocence, 7 Years Later—Asobo's Flawed Masterpiece

Seven years after its release, A Plague Tale: Innocence remains an anomaly in the French action-adventure landscape. A devastating story about stolen childhood, carried by striking artistic direction, but weighed down by gameplay that didn't always serve the emotion. We return to plague-ridden Guyenne to settle it: masterpiece or masterpiece illusion?

#action-adventure#French game#A Plague Tale
Lumnix Editorial··7 min read
God of War: Sons of Sparta — A Legacy That Weighs Heavy
7.8/10
Review

God of War: Sons of Sparta — A Legacy That Weighs Heavy

Sony Santa Monica is back with Sons of Sparta, the latest chapter in a saga that reinvented Nordic action-RPG in 2018. The weight of Ragnarök still lingers in memory, and expectations are sky-high. Does this new chapter deliver on its promises, or is it destined to live in the shadow of its predecessors? Find out after twenty hours wielding the Leviathan axe and traversing the nine realms.

#Action-RPG#PS5#God of War
Lumnix Editorial··5 min read
Mortal Kombat 2: The Tournament Film That Finally Gets It Right
7/10
Review

Mortal Kombat 2: The Tournament Film That Finally Gets It Right

Five years after a first film that missed the mark, Simon McQuoid returns with Mortal Kombat II and finally seems to understand what makes this franchise tick: chaos, blood, and a completely unhinged mythology embraced without apology. On paper, it's a promise. In practice, does it deliver? We watched, we judged, and we're rendering our verdict without mercy.

#adaptation#cinéma#Mortal Kombat
Lumnix Editorial··6 min read
Trust GXT 122 Felox+: The Sub-$30 Gaming Headset That Actually Delivers
6.5/10
Review

Trust GXT 122 Felox+: The Sub-$30 Gaming Headset That Actually Delivers

Under $30, the Trust GXT 122 Felox+ claims to deliver a solid gaming experience without breaking the bank. On paper, ultra-budget headsets rarely impress — comfort gets sacrificed, audio sounds tinny, mics are unusable. So is the Felox+ a genuine surprise or just another bait-and-switch for broke gamers? We spent hours wearing it to find out.

#PC hardware#Trust Gaming#GXT 122
Lumnix Editorial··6 min read
Split/Second: The Forgotten Arcade Masterpiece That Deserved So Much Better
9/10
Review

Split/Second: The Forgotten Arcade Masterpiece That Deserved So Much Better

Some games define a generation without ever reaping the rewards. Split/Second is one of them: a spectacular and inventive arcade racing game released in 2010 by Black Rock Studio that crashed into commercial indifference and took its studio down with it. Sixteen years later, it remains an absolute reference point in the genre—an almost perfectly designed game object that nobody cites enough. It was time to set the record straight.

#PC#Split/Second#Black Rock Studio
Lumnix Editorial··7 min read
Hell is Us: The Markerless Exploration That Actually Deserves Your Time
7.2/10
Review

Hell is Us: The Markerless Exploration That Actually Deserves Your Time

Hell is Us arrived in 2025 without making the noise it deserved. Developed by Rogue Factor and published by Nacon, this unconventional AA game stakes everything on markerless exploration and an oppressive civil war atmosphere. Neither classic action-RPG nor walking simulator, it charts its own course with rare conviction. The question isn't whether it's perfect — it isn't — but whether it's memorable. After a dozen hours inside it, the answer is clearly yes.

#exploration#Hell is Us#Rogue Factor
Lumnix Editorial··6 min read
Steam Controller 2026: Valve Takes Another Shot, But Is It Actually Better?
7.5/10
Review

Steam Controller 2026: Valve Takes Another Shot, But Is It Actually Better?

Ten years after the original Steam Controller's commercial flop, Valve is back with a new gamepad built for living room PC gaming. Redesigned trackpads, improved haptics, broader compatibility—on paper, the pitch is solid. But a controller lives or dies in your hands, not in a press release. Lumnix put it through its paces on a demanding selection of games to tell you whether Valve finally cracked the code—or if history's repeating itself.

#Valve#Steam Controller#Steam Input
Lumnix Editorial··6 min read