Reviews
35 article(s)In-depth reviews and analysis of the latest games. Honest verdicts, fair scores.
Rhythm Paradise Groove: The Series Finds Its Beat on Switch
Rhythm Paradise Groove lands on Switch and brings back everything that made the franchise's reputation since Rhythm Tengoku on GBA in 2006: absurd musical mini-games, surgical timing precision, and flawless visual humor. The question isn't whether Nintendo reinvented the formula—it hasn't budged a sixteenth note—but whether this Switch version justifies the return of a quiet saga that's never missed its mark when it chose to appear.
FIFA on Netflix: The Shameful Return of a Zombie Franchise
FIFA reclaimed its license in 2023 and promised a triumphant return to gaming. That return arrives today as a title exclusive to Netflix subscribers—quietly, without fanfare, and for good reason. What you find with controller in hand is a budget football game, unfinished and poorly designed, that permanently damages the credibility of an already fragile federation. Here's why FIFA 2026 is symptomatic of an industry capable of the worst when nobody's watching.

Hitman Classic Trilogy: Revisiting Three Games That Invented Everything
IO Interactive announces Hitman Classic Trilogy Remastered for 2027. Before the overhaul arrives, Lumnix dives back into the first three installments — Codename 47, Silent Assassin, and Contracts — to measure what truly held up and what aged poorly. A foundational yet flawed legacy that deserves honest scrutiny before being polished.

Crimson Desert Review — Pearl Abyss Delivers Brilliance and Frustration in Equal Measure
Years in the making and reworked multiple times over, Crimson Desert has finally arrived. Pearl Abyss delivers a muscular open-world action-RPG that's visually stunning but hamstrung by design choices that irritate as much as they intrigue. Is this the game worth the wait? We spent twenty-plus hours in the world of Pywel to find out.
Head Over Heels II: 37 Years of Development for an Isometric Miracle
In 1987, Ocean Software released Head Over Heels, a cult isometric puzzle game that captivated a generation of players on Amstrad, ZX Spectrum, and C64. The sequel was ready to launch in 1989—then Ocean pivoted to consoles and the project vanished into a drawer. Thirty-seven years later, veteran programmer Colin Porch finally releases this sequel on Atari ST and Commodore Amiga. An absolute act of faith in retro-gaming. But is this long-overdue resurrection truly worth the effort?

007 First Light: IO Interactive Commits to Long-Term Support, Hitman-Style
007 First Light is out, but IO Interactive has no plans to close the Bond file anytime soon. The studio behind the Hitman World of Assassination trilogy is applying the same post-launch content model to its new spy thriller. A publishing bet that's paid off before, but one that raises questions about the game's completeness on day one. We break down what 007 First Light is really worth at review time.

007 First Light Reviewed: Does IO Interactive's Bond Live Up to the Hype?
IO Interactive trades its silent assassin for a secret agent in a suit. 007 First Light builds on solid foundations inherited from the World of Assassination trilogy, but can it convince demanding players that Bond belongs at this studio? We put the game through its paces on PS5 and PC, from Nairobi surveillance to Hong Kong confrontations, to tell you whether this spy gamble pays off or crumbles under the weight of expectations.

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow
IO Interactive steps out of its comfort zone with 007 First Light, the first major licensed Bond game in years. Agent 47 hangs up his disguises to make way for a young, brutal, still-rough James Bond. The Danish studio clearly knows how to tell assassin stories. But building an open-world third-person shooter around an icon as loaded as 007 is a different ballgame entirely. Full review of an ambitious game that doesn't play in the same league as its predecessors.

Assassin's Creed Shadows: Feudal Japan Deserved Better Than This
After years of waiting and a tense launch, Assassin's Creed Shadows finally plants its feet in feudal Japan. Two protagonists, a colossal open world, impressive graphics engine — on paper, it's all there. But between Ubisoft's promises and the reality of a dozen hours in-game, the gap can be painfully wide. Lumnix put the game under the microscope. Uncompromising verdict.

Zero Parades: For Dead Spies — The Tactical RPG That Deserves Better Than Obscurity
Zero Parades: For Dead Spies arrives in a saturated indie RPG market with an unconventional pitch: a turn-based espionage game that owns its influences without apology. The result? A title that captivates as much as it frustrates, anchored by sharp writing and a clever combat system, but weighed down by design choices that betray a poorly calibrated budget and ambition. We dug deep for you.

Halo Infinite, Two Years Later: The Game That Never Delivered
Halo Infinite was supposed to be the franchise's triumphant return, the game that would erase 343 Industries' missteps and win back fans. Two and a half years after launch, the verdict is bitter: a solid but confined campaign, a multiplayer in free fall, and storytelling that's still a mess. We're picking up the controller to settle this once and for all.

A Plague Tale: Innocence, 7 Years Later—Asobo's Flawed Masterpiece
Seven years after its release, A Plague Tale: Innocence remains an anomaly in the French action-adventure landscape. A devastating story about stolen childhood, carried by striking artistic direction, but weighed down by gameplay that didn't always serve the emotion. We return to plague-ridden Guyenne to settle it: masterpiece or masterpiece illusion?