Reviews
41 article(s)In-depth reviews and analysis of the latest games. Honest verdicts, fair scores.
SCUF Valor Pro Wireless: Are TMR Sticks Worth the Premium Price?
The SCUF Valor Pro Wireless banks on TMR technology to establish itself as the reference Xbox controller. Wear resistance, enhanced precision, deep customization: on paper, the pitch is solid. But at a premium price that far exceeds an official controller, every flaw carries extra weight. We spent several weeks testing it to find out if this entry ticket is truly justified.

Halloween The Game: Illfonic Proves It Still Can't Grow Up
Michael Myers finally arrives in an asymmetrical multiplayer game from Illfonic and Gun Media. The duo behind Friday the 13th and Predator: Hunting Grounds repeats its old mistakes perfectly: a beloved license sacrificed for a tired formula, shoddy execution, and ambition stuck on empty. Halloween deserved better. So did the players.

Panzer Dragoon Saga: The Masterpiece SEGA Sabotaged Itself
Released in 1998 on Saturn with only 1,000 copies distributed in Europe, Panzer Dragoon Saga is one of the most acclaimed RPGs in history — 19/20 in the specialist press, impossible to find in stores. Twenty-eight years later, this retrospective review examines a game SEGA undermined before it even had a chance. An editorial scandal and a major work of art.

Sovereign Tower: Wild Wits Games Finally Delivers
A year after Crown Gambit, the Breton studio Wild Wits Games returns with Sovereign Tower, a management game that fixes most of its predecessor's flaws. Stronger writing, clearer mechanics, measured but executed ambition: it's confirmation that the studio knows how to learn from its mistakes. Is that enough to stand out in a genre where competition shows no mercy?

Avatar Legends: The Fighting Game - Heart Over Execution
Resurrected by Gameplay Group after cancellation, Avatar Legends: The Fighting Game arrives burdened by constraints: limited budget, hand-drawn animation, controversy surrounding Mike Zaimont, and demanding gameplay that isn't for everyone. The result is a sincere fighting game, technically original, but clearly unfinished. Not a disaster, not a clear success—an endearing project that deserved better in terms of both development and circumstances.

Palworld 1.0: Two Years in Early Access to Get Here
Two years after an early access launch that shattered all Steam records, PocketPair finally delivers its full version of Palworld. The game has grown, expanded significantly, and now carries the weight of its initial ambitions. But turning a viral phenomenon into a complete and coherent game is another matter entirely. Verdict after nearly 80 hours exploring the Palpagos islands.
Rhythm Paradise Groove: The Series Finds Its Beat on Switch
Rhythm Paradise Groove lands on Switch and brings back everything that made the franchise's reputation since Rhythm Tengoku on GBA in 2006: absurd musical mini-games, surgical timing precision, and flawless visual humor. The question isn't whether Nintendo reinvented the formula—it hasn't budged a sixteenth note—but whether this Switch version justifies the return of a quiet saga that's never missed its mark when it chose to appear.
FIFA on Netflix: The Shameful Return of a Zombie Franchise
FIFA reclaimed its license in 2023 and promised a triumphant return to gaming. That return arrives today as a title exclusive to Netflix subscribers—quietly, without fanfare, and for good reason. What you find with controller in hand is a budget football game, unfinished and poorly designed, that permanently damages the credibility of an already fragile federation. Here's why FIFA 2026 is symptomatic of an industry capable of the worst when nobody's watching.

Hitman Classic Trilogy: Revisiting Three Games That Invented Everything
IO Interactive announces Hitman Classic Trilogy Remastered for 2027. Before the overhaul arrives, Lumnix dives back into the first three installments — Codename 47, Silent Assassin, and Contracts — to measure what truly held up and what aged poorly. A foundational yet flawed legacy that deserves honest scrutiny before being polished.

Crimson Desert Review — Pearl Abyss Delivers Brilliance and Frustration in Equal Measure
Years in the making and reworked multiple times over, Crimson Desert has finally arrived. Pearl Abyss delivers a muscular open-world action-RPG that's visually stunning but hamstrung by design choices that irritate as much as they intrigue. Is this the game worth the wait? We spent twenty-plus hours in the world of Pywel to find out.
Head Over Heels II: 37 Years of Development for an Isometric Miracle
In 1987, Ocean Software released Head Over Heels, a cult isometric puzzle game that captivated a generation of players on Amstrad, ZX Spectrum, and C64. The sequel was ready to launch in 1989—then Ocean pivoted to consoles and the project vanished into a drawer. Thirty-seven years later, veteran programmer Colin Porch finally releases this sequel on Atari ST and Commodore Amiga. An absolute act of faith in retro-gaming. But is this long-overdue resurrection truly worth the effort?

007 First Light: IO Interactive Commits to Long-Term Support, Hitman-Style
007 First Light is out, but IO Interactive has no plans to close the Bond file anytime soon. The studio behind the Hitman World of Assassination trilogy is applying the same post-launch content model to its new spy thriller. A publishing bet that's paid off before, but one that raises questions about the game's completeness on day one. We break down what 007 First Light is really worth at review time.