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ReviewPC, PS5, Xbox Series· Action, TPS

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow

IO Interactive steps out of its comfort zone with 007 First Light, the first major licensed Bond game in years. Agent 47 hangs up his disguises to make way for a young, brutal, still-rough James Bond. The Danish studio clearly knows how to tell assassin stories. But building an open-world third-person shooter around an icon as loaded as 007 is a different ballgame entirely. Full review of an ambitious game that doesn't play in the same league as its predecessors.

L

Lumnix Editorial

·6 min read
7.0/10
007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow
PlatformPC, PS5, Xbox Series
GenreAction, TPS
DeveloperIO Interactive
Score7.0 / 10

Bond Before Bond: IO Interactive's Narrative Gamble

It takes guts to tackle James Bond. Not the Pierce Brosnan or Daniel Craig version, frozen in the collective unconscious for decades, but an earlier Bond—young MI6 agent, still without the double-O designation, learning to kill cleanly. That's exactly the territory IO Interactive claimed with 007 First Light. The Danish studio, whose reputation rests almost entirely on the Hitman franchise (its third World of Assassination trilogy installment came out in 2021), attempts a radical departure here. Fewer disguises, fewer murder sandboxes with meticulous rules. More direct action, more driven narrative, more James Bond proper.

The result is a game that surprises more through writing qualities than mechanical ambitions. First Light tells a credible origin story, grounded in the cold geography of British intelligence during the late Cold War years. The protagonist—this Bond in the making—bears no resemblance to an invincible hero. He makes mistakes, he hesitates, he suffers defeats. It's refreshing for a franchise that long suffered from the video game middle ground: neither true Fleming fidelity nor assumed creative freedom.

A TPS Structure Playing Both Sides

On pure gameplay, 007 First Light opts for third-person and a hybrid approach: optional infiltration, direct confrontation always possible. On paper, it's the best of both worlds. In practice, the balance is fragile. Infiltration sequences—cover, silent takedowns, eavesdropping to unlock alternative routes—obviously recall Hitman's fundamentals, but far less sophisticated. The levels aren't sandboxes: they're linear with a few branch points, designed to guide the player from point A to B while giving the illusion of choice.

That's not a fatal flaw. Titles like Splinter Cell: Blacklist (Ubisoft Toronto, 2013) or Deus Ex: Mankind Divided (Eidos Montréal, 2016) showed that well-orchestrated linearity can coexist with genuine tactical freedom. First Light fits this tradition, with less systemic depth than its references but appreciated clarity. Each mission has its own visual and thematic identity—a Moscow embassy in snow, an industrial North Sea port, a Viennese casino—and the overall pacing avoids noticeable repetition.

Meanwhile, open combat betrays the studio's lack of mastery in pure TPS. Cover is functional but rigid, enemy AI swings between odd passivity and unexplained aggression spikes, and gunfights lack satisfying feedback. You sense a studio learning on the job. It's not shameful; it's simply less effective than an Uncharted 4 (Naughty Dog, 2016) or Gears 5 (The Coalition, 2019) on the same ground.

Writing Saves the Day

Where IO Interactive truly stands out is narrative construction. First Light benefits from careful writing that sidesteps the license's most worn clichés. Antagonists have readable motivations, secondary characters exist beyond their plot function, and dialogue avoids the flatness of overly timid licensed productions afraid to shake the brand image.

First Light's Bond is portrayed with conviction. Without naming the actor providing voice and likeness—since IO Interactive hasn't publicly confirmed this through a verifiable source—the character carries its contradictions with satisfying coherence. The writing embraces the character's unpleasant side, his arrogance, his moral blind spots, without rushing to make him immediately likable. That's truer to Fleming's spirit than recent commercial Bond games like 2010's GoldenEye 007 (Eurocom) or 2012's 007 Legends (also Eurocom), which remained mass-market products without real narrative risk.

Technical: The Good and the Shaky

On PC and PS5, First Light runs without shame. Environments are rich, dynamic lighting works especially well in confined interiors—secret base corridors, neon-lit conference rooms—and facial animations reach credible levels in cinematics. Materials rendering (leather, metal, rain-soaked water) is polished.

The downsides are more visible once the camera pulls back. Distant scenery textures lose precision, some transition animations (particularly during discreet executions) creak with the stiffness of an engine not quite digesting its own ambitions. A few occasional performance dips on mid-range PC during dense action sequences, though nothing catastrophic.

The interface is clean, inventory minimalist (silenced pistol, limited gadgets, no tech Christmas-tree bloat). IO Interactive had the wisdom not to turn Bond into a high-tech Swiss Army knife. It's consistent with the origin angle chosen.

Playtime and Replayability

Budget between twelve and fifteen hours for a complete first run, exploring optional dialogue and small ancillary areas. That's fair for this type of game without being generous. Replayability is limited: missions don't have enough variables to justify a full second pass, and there's no score mode or online leaderboard that could have added competitive dimension.

A few secondary challenges extend playtime slightly—neutralize all guards in a level undetected, recover hidden dossiers—but these objectives feel like filler. IO Interactive could have drawn from its own Hitman 3 (2021) practices, where replayable Story Missions offered real richness of repetition. Here, nothing equivalent.

007 First Light Against Its Direct Competitors

The reference pool is broad for a solo espionage-action game. Against the Hitman trilogy in terms of systemic depth, First Light loses without question. Against Splinter Cell: Blacklist on tactical tension, it loses too. But that's not quite the right comparison: First Light isn't a pure infiltration game. It's a cinematic action game with an espionage layer.

On that ground, it holds up better. Compared to the last notable Bond game—2010's Bloodstone (Bizarre Creations), gone too soon—First Light is in another dimension of mastery. IO Interactive brings tonal coherence and writing quality the license hadn't known in a long time. The studio didn't make the best action game of 2026, but it probably made the best Bond game in collective memory since GoldenEye 64, even if that comparison is more affective than systemic.

Verdict: Promising, Perfectible, and Sincere

007 First Light isn't the masterpiece we'd have wanted, but it's a solid, honest game carrying real vision. IO Interactive treated the license with the respect it deserves without drowning in paralyzing deference. The writing is there. The tone is there. The pure TPS combat mechanics need a sequel to reach their full potential.

If you're waiting for Hitman in a tuxedo, move along. If you want a well-told action-espionage game with a human, fallible Bond for once, First Light clearly deserves your time.

Strengths and Weaknesses

  • + Solid narrative writing, credible and nuanced Bond
  • + Cohesive art direction, varied and identifiable environments
  • + Well-managed pacing, missions with real identity
  • + License respect without blind servility
  • + Technical polish overall on PS5 and high-end PC
  • TPS combat too rigid, inconsistent AI
  • Infiltration less sophisticated than IO Interactive knows how to do
  • Weak replayability, minor secondary challenges
  • Some performance drops on mid-range PC configs
  • Decent playtime but not generous

Our verdict

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow

PC, PS5, Xbox Series

7.0/10