#espionage
3 article(s)

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow
IO Interactive steps out of its comfort zone with 007 First Light, the first major licensed Bond game in years. Agent 47 hangs up his disguises to make way for a young, brutal, still-rough James Bond. The Danish studio clearly knows how to tell assassin stories. But building an open-world third-person shooter around an icon as loaded as 007 is a different ballgame entirely. Full review of an ambitious game that doesn't play in the same league as its predecessors.

Zero Parades: For Dead Spies — The Tactical RPG That Deserves Better Than Obscurity
Zero Parades: For Dead Spies arrives in a saturated indie RPG market with an unconventional pitch: a turn-based espionage game that owns its influences without apology. The result? A title that captivates as much as it frustrates, anchored by sharp writing and a clever combat system, but weighed down by design choices that betray a poorly calibrated budget and ambition. We dug deep for you.

007 First Light vs Agent 47: Bond Has His Own Identity, and It Shows
IO Interactive is working on two spies simultaneously, and the differences between James Bond and Agent 47 go beyond cosmetics. A new piece this week explores how 007 First Light builds a distinct personality for its protagonist — wit, charm, composure — where Hitman banked on silence and neutrality. Two diametrically opposed design philosophies under one development roof. Here's what that actually means.