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Crushed in Time: Draw Me A Pixel Sabotages Itself Again
Six years after There Is No Game, the French studio Draw Me A Pixel announces Crushed in Time, a new project that once again plays against the conventions of the medium. The previous game earned a Pegasus for its game design by challenging the very notion of what a video game is. This time there's an actual game — but the spirit remains the same: to question what the player thinks they're holding in their hands. A rare stance, and an editorial gamble worth examining.
#Draw Me A Pixel#Crushed in Time#There Is No Game
Lumnix Editorial··3 min read