#gaming industry
3 article(s)

After Black Myth Wukong, Chinese action games emerge as a new global force
Black Myth: Wukong shattered sales records in 2024, but it wasn't an isolated accident. Behind this worldwide success lies a Chinese action game industry that spent twenty years structuring itself, drawing inspiration, digesting foreign influences, and forging its own identity. The next major title from China is no longer a promise: it's an industry certainty. An analysis of a shift that will redraw the map of global action gaming.
Kiki Wolfkill Exits Microsoft After 28 Years: Halo Turns a Page
After nearly three decades at Microsoft, Kiki Wolfkill is stepping down. The former executive in charge of the Halo franchise and driving force behind the eponymous TV series leaves behind a deep mark on one of gaming's most important properties. Her departure raises questions about Xbox's direction in managing its major intellectual properties.

Xbox Game Pass: Microsoft Mulls Price Cuts to Win Back Players
As the gaming industry keeps hiking prices—consoles at $900, high-end gaming laptops at $2,500—Microsoft may be bucking the trend with Xbox Game Pass. Asha Sharma, who heads Microsoft's subscription services, publicly admits the service has priced out a chunk of players and is weighing rate adjustments. A genuine shift, or calculated PR spin?