#live-service
3 article(s)

Dragon Ball Xenoverse 2 Bows Out with Final DLC
On July 8, 2026, Bandai Namco rolls out Future Saga Chapter 4, the last major expansion for Dragon Ball Xenoverse 2. Ten years of post-launch content comes to an end. The real question isn't what this DLC adds, but what the end of such extensive support signals for a franchise built on longevity—and what Bandai Namco has in store next.

Destiny Was Never Profitable: The Bitter End of a Franchise
Twelve years after launch, the Destiny franchise shuts down without ever achieving stable profits. The revelation closes the book decisively: Bungie kept a structurally unprofitable live service alive for a decade, paying the price through waves of layoffs and gradual absorption by Sony. For players who invested thousands of hours in their Guardians, the question is no longer how to mourn the game — it's how a franchise this visible managed to operate at a loss for so long.

Dead by Daylight at 10: How an Unlikely Game Invented an Entire Genre
A decade after its chaotic launch, Dead by Daylight still reigns unchallenged in asymmetrical multiplayer gaming. This isn't accident or default longevity—it's the result of a radical economic model, brutally honest community relations, and an ability to absorb pop culture without dissolving into it. A look back at ten years of a game that set the rules for a genre no one else has managed to dethrone.