#live-service games
2 article(s)

Aniimo: Season 1.0's End Pushes the Prismana Hunt
The Abundance of Fortune event, a cornerstone of the Prismana Carnival in Aniimo, enters its final stretch before season 1.0 closes. Behind this Prismana collection window lies a mechanic well-known to live-service games: turning a season-end calendar into consumer urgency. A breakdown of a system that reveals more about the game's economic model than its content.
Sega's Super Game: 100 Billion Yen Gone to Waste
In 2021, Sega announced a massive project called "Super Game": hundreds of millions of euros invested in live-service games designed to generate huge recurring revenue. Five years later, the project is dead. The reason? The same one that sank dozens of similar ambitions across the industry. Sega ultimately learned lessons others paid dearly for, but the question remains: at what cost did this realization come?