#video game industry
8 article(s)

Double Fine's Union Drive Collapses, Organizers Fired
A unionization effort launched in May 2026 at Double Fine, a studio known for its progressive culture, fell apart in two weeks. The result: all employees behind the initiative were laid off. The incident tarnishes the reputation of the Psychonauts and Keeper studio and raises serious questions about Microsoft's stated commitment to union rights in gaming.
Ubisoft Montréal: Remote Work Battle Escalates Into Union Showdown
At Ubisoft Montréal, unionized employees are mobilizing against a mandatory return to full in-office work, as remote work has emerged as a major source of labor tension across multiple studios in the group for months. Behind this local conflict lies a broader power struggle over working conditions throughout the video game industry.
EA + Savvy Games: Saudi Arabia Plays Tetris With Gaming Giants
Riyadh is reportedly considering a merger of Electronic Arts and Savvy Games, its two major arms in the video game industry. On one side, the publisher of EA Sports FC and Battlefield. On the other, the group controlling licenses like Monopoly Go and stakes in multiple studios worldwide. If the deal goes through, it would create one of the most powerful gaming conglomerates ever assembled — and raise serious questions about market concentration.
Square Enix Denies Delisting Plans, But Questions Persist
Japanese economic magazine Sentaku claimed Square Enix was considering withdrawing from stock markets. The publisher firmly denied it. But the rumor didn't emerge from nowhere: after Activision Blizzard, Electronic Arts, and Devolver Digital each explored or executed a delisting, the question of an alternative to public markets is gaining traction in the industry. What Square Enix denies today, others have done before taking the leap.
Red Rover Interactive Lays Off Staff Before Shipping Any Game
Red Rover Interactive, a studio founded just three years ago, announces restructuring that includes layoffs — before even releasing its first game. A scenario growing all too common in the industry, but particularly stark here: no commercial product has shipped, no market performance can be assessed. What's collapsing is a promise, not a completed project.
Ubisoft Barcelona Strikes: 51 Jobs, a Collective Response
After shuttering studios in Belgrade and Winnipeg, Ubisoft announced 51 potential job cuts in Barcelona. Twenty days later, affected employees chose to strike. This labor action raises a question that extends beyond the Spanish studio alone: how much can Ubisoft compress its global development network before internal resistance becomes a structural factor?
Women in Gaming: Regression Is Real, and the Numbers Prove It
Women in Games France releases its annual report, and the findings are unambiguous: after years of modest progress, women's representation and conditions in the video game industry are sliding backward. This isn't perception—it's data. For a sector that proudly claims to be progressive, the gap between rhetoric and reality has become impossible to ignore.

007 First Light: Amazon Eyes Pushing IO Interactive Out of Its Own Franchise
1.5 million copies in 24 hours, and here's the result: Amazon is now eyeing the 007 First Light sequel while considering benching IO Interactive. The Danish studio that resurrected Hitman and delivered an unexpectedly quality Bond game could be thanked right out the door by its own success. Gaming history is full of this kind of corporate betrayal, and this time the script is playing out in real time.