#video game industry
4 article(s)
Red Rover Interactive Lays Off Staff Before Shipping Any Game
Red Rover Interactive, a studio founded just three years ago, announces restructuring that includes layoffs — before even releasing its first game. A scenario growing all too common in the industry, but particularly stark here: no commercial product has shipped, no market performance can be assessed. What's collapsing is a promise, not a completed project.
Ubisoft Barcelona Strikes: 51 Jobs, a Collective Response
After shuttering studios in Belgrade and Winnipeg, Ubisoft announced 51 potential job cuts in Barcelona. Twenty days later, affected employees chose to strike. This labor action raises a question that extends beyond the Spanish studio alone: how much can Ubisoft compress its global development network before internal resistance becomes a structural factor?
Women in Gaming: Regression Is Real, and the Numbers Prove It
Women in Games France releases its annual report, and the findings are unambiguous: after years of modest progress, women's representation and conditions in the video game industry are sliding backward. This isn't perception—it's data. For a sector that proudly claims to be progressive, the gap between rhetoric and reality has become impossible to ignore.

007 First Light: Amazon Eyes Pushing IO Interactive Out of Its Own Franchise
1.5 million copies in 24 hours, and here's the result: Amazon is now eyeing the 007 First Light sequel while considering benching IO Interactive. The Danish studio that resurrected Hitman and delivered an unexpectedly quality Bond game could be thanked right out the door by its own success. Gaming history is full of this kind of corporate betrayal, and this time the script is playing out in real time.