Forza Horizon 6: Japan in Drift—Does It Deliver on the Hype?
Fourteen years of waiting, rumors at every Xbox Developer Direct, and finally: Japan arrives in Forza Horizon 6. From Tokyo's neon to mountain passes straight out of Initial D, Playground Games' arcade racing series is making its most ambitious bet yet. We got hands-on with a work-in-progress build. Here's our unfiltered take on what it's actually like behind the wheel.

| Platform | Xbox Series X/S, PC (Windows) |
|---|---|
| Genre | Racing / Open World |
| Publisher | Xbox Game Studios |
| Release Date | 2025 (to be confirmed) |
Japan at Last—But Why Did It Take So Long?
Forza Horizon 1 launched in 2012. Since then, the series has torn through the Franco-Italian Alps, the Australian Outback, England's winding roads, and Mexico's dusty trails. At every Xbox Developer Direct, the same question echoed back like a broken record: "When are we getting Japan?" The answer is now, with Forza Horizon 6. Playground Games clearly took the time to build something that transcends a simple change of scenery. The Japanese archipelago isn't just window dressing slapped onto the usual formula—or at least, that's what this work-in-progress promises.
What strikes you immediately is the cultural ambition behind the project. The studio didn't just plaster temples and cherry blossoms onto generic terrain. The stated inspiration is JDM—Japanese Domestic Market—in all its richness: Initial D, midnight touge runs, drifting as a way of life, those lightweight, high-strung performance cars that made Japanese mountain roads legendary. It's a bold angle that could either elevate the entire series or devolve into caricature. The truth, as usual, lies somewhere in between.
The map is the most densely packed world Playground Games has ever designed. Not necessarily the biggest in sheer square kilometers, but the most vertical, the most varied in its biomes. From sprawling metropolis to bamboo forests, craggy coastlines, and snow-capped peaks accessible by rally-raid vehicles, there's a promise of variety that surpasses what we saw in Horizon 5's Mexico.
Handling: Drift as Native Dialect
The core gameplay stays true to the series' DNA: unapologetic arcade, accessible on the surface, but with enough depth to satisfy purists who wheel-and-pedal. What's new in Horizon 6 is how the physics seem retooled around drifting. Playground Games clearly studied counter-steering mechanics closely, and you feel it in the first set of corners.
On the touge—those tight, twisting mountain roads that form the backbone of JDM culture—the car responds differently depending on the surface: wet tarmac from mountain precipitation, gravel on the shoulders, pristine asphalt on Tokyo's boulevards. The physics model doesn't reach full Gran Turismo 7 simulation, but there's an honesty in tire-to-road feedback you didn't feel as sharply in Horizon 5.
Weather plays a more structural role than before. Rain isn't just a visual effect—it genuinely transforms driving dynamics. In the wooded gorges of the map's interior, a sudden downpour turns what's normally a quick road into a slippery trap. It's exhilarating when you've got the skills, frustrating when you show up in an ill-suited supercar. These micro-decisions—tire choice, suspension tweaks—become more relevant in this demanding environment.
Drift events have been completely reimagined. Rather than simple linear scoring zones, you've got touge battle circuits woven directly into the open map, with AI rivals that have recognizable driving personalities. The Initial D homage is explicit, and for once it doesn't devolve into cheap fan service. It's narratively integrated, which gives nocturnal mountain runs genuine weight as you learn every apex.
Art Direction: Between Postcard and Neon Noir
Visually, Forza Horizon 6 is a showcase of power on Xbox Series X. Tokyo's nighttime environments are breathtaking: wet pavement reflections, neon signs mirroring off your hood, dense traffic that brings the city to life without becoming a frustrating obstacle. The handling of nocturnal urban lighting is probably the best we've seen in an open-world racing game.
Daytime art direction swings between stunning and clichéd. Rural scenes—terraced rice paddies, hidden Shinto shrines in forests—get real photographic care. It's something close to modernized ukiyo-e, with skies that shift palette in minutes. That said, some suburban zones feel generic, barely distinguishable from Horizon 5 sections given a slightly more Japanese coat of paint. It's not a dealbreaker, but it does limit the stated ambition.
Vehicle models are par for the course—flawless. Iconic JDM machines—Toyota AE86, Nissan Skyline GT-R R34, Mazda RX-7 FD—are treated with the reverence they deserve. You can tell the team had true enthusiasts in the room during modeling. Engine sounds got serious attention too: the RX-7's rotary purr is unmistakable.
Content and Longevity: A Map That Unfolds Gradually
Even in work-in-progress form, Horizon 6's content promises to be massive. The progression structure brings back the traveling festival from previous entries, but with a twist: Horizon Story chapters are now tied to characters from a cohesive (if fictional) Japanese automotive culture. Street mechanics, aging touge drivers, obsessive collectors—the writing is better than in previous games, which isn't saying much given the low bar, but it's improving.
Side activities are abundant: speed challenges, scored drift zones, hidden-sign hunts down inaccessible alleyways, creatively constrained photo challenges, and Horizon Showcases that bring back the signature spectacle—a race against a fighter jet over Mount Fuji is absurd and delightful in equal measure. These set pieces remain the series' calling card, and Horizon 6 doesn't disappoint here.
Playtime should easily exceed 80 hours for completionists, and multiplayer—Horizon Life, with its convoys and asynchronous challenges—extends the experience indefinitely if the community shows up. The Forza EV Festival woven into the main story also signals a shift toward electric vehicles that could alienate JDM purists. A Tesla Plaid on a mountain touge is mechanically sound but culturally jarring.
What Really Works
- Drift physics rebuilt from the ground up: finally, a Horizon series that honors touge culture without cheating outrageously.
- The Japanese map is vertical, dense, varied—a character unto itself, not just generic terrain.
- Tokyo at night is a visual achievement, among the best representations of nocturnal cityscapes in racing games.
- The JDM catalog receives respect and precision in both modeling and sound design.
- The writing has improved—characters have identity, still light but better.
What Still Creaks
- Certain suburban zones lack distinct Japanese character—feels like recycled Horizon 5 in spots.
- AI rival behavior in free races remains inconsistent: sometimes challenging, sometimes ghostlike. A recurring series flaw that hasn't been fixed.
- Electric vehicles integrated into JDM cultural context create narrative and atmospheric dissonance.
- Festival progression sticks to the familiar formula—bordering on stale for series veterans. Playground Games isn't reinventing the wheel here.
- Work-in-progress caveats: some collision bugs and texture pop-in in dense Tokyo areas. Worth monitoring at final launch.
Verdict: The Promise of Japan is Nearly Fulfilled
Based on this work-in-progress build, Forza Horizon 6 is the strongest entry in the series since Horizon 4. Japan isn't just an exotic destination captured for sightseeing—it's an environment designed to serve the gameplay, especially through drift culture and touge running that give the entire game structure a unique character. Playground Games did their cultural homework, and it shows.
It's not perfect. There are soft zones, inconsistent AI, and a progression structure showing its age after five games on the same blueprint. But when you're descending a mountain hairpin in an RX-7 in the rain, on the edge of grip, watching city lights glimmer below—that's when Forza Horizon 6 delivers on its promise. A Japan not quite real, but perfectly imagined.
Score: 8.5/10 — An entry that recaptures the ambition of the glory days, carried by a Japanese setting that finally inspires as much as it impresses visually. A few rough edges to polish before launch, but the direction is right.
Our verdict
Forza Horizon 6: Japan in Drift—Does It Deliver on the Hype?
Xbox Series X/S, PC