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Fan Remakes Medal of Honor 1999 From Scratch—EA Should Be Ashamed

An independent developer going by Elber88 just released a complete remake of the original Medal of Honor, which launched on PlayStation in 1999. Electronic Arts has let the franchise languish for years, Respawn Entertainment couldn't revive it, and now the community is stepping up. This volunteer project raises uncomfortable questions about how major publishers manage historic licenses.

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Lumnix Editorial

·3 min read
Fan Remakes Medal of Honor 1999 From Scratch—EA Should Be Ashamed

Topic

News

Reading

3 min read

Updated

Saturday, June 13, 2026

Key points

  • 1An independent developer going by Elber88 just released a complete remake of the original Medal of Honor, which launched on PlayStation in 1999.
  • 2Electronic Arts has let the franchise languish for years, Respawn Entertainment couldn't revive it, and now the community is stepping up.
  • 3This volunteer project raises uncomfortable questions about how major publishers manage historic licenses.

Lumnix angle

We isolate the useful facts first, then keep the analysis focused on what changes for players.

A solo developer operating under the pseudonym Elber88 released last month a full remake of the original Medal of Honor, which originally shipped on PlayStation in 1999. Not a demo, not a prototype: a complete project, released to the public for free, built without a shred of support from Electronic Arts. Meanwhile, the American publisher has let one of the founding franchises of military first-person shooters collect dust for years.

The original Medal of Honor is no minor footnote in genre history. Released in 1999 on the original PlayStation with Steven Spielberg's signature, it laid the groundwork for the historical first-person shooter long before the Call of Duty franchise—whose original creators came directly from that project—even existed. To ignore this legacy would be to erase a significant chunk of modern FPS genealogy.

Electronic Arts attempted a reboot in 2010 with Medal of Honor from Danger Close, followed by a sequel in 2012 with Warfighter, both received tepidly. The last notable attempt was a virtual reality game developed by Respawn Entertainment—the studio behind Titanfall and Apex Legends—that shipped in 2016 and likewise failed to reignite the franchise. Since then, radio silence from EA.

What Elber88's Project Reveals About the Market

This amateur remake isn't an isolated case. Similar projects have emerged in recent years around abandoned franchises: the community remake of Star Wars Battlefront (2004, LucasArts) under the name Battlefront: Commander, or the complete engine rewrite of GoldenEye 007 (1997, Rare) by independent developers. The message is consistent each time: when a publisher abandons an IP without making it accessible, the community fills the void.

What's different here is that Elber88 didn't just recode what already existed. A remake involves design choices, pacing decisions, interface work—creative calls that even professional teams debate extensively. That a solo developer pulled it off convincingly says as much about the robustness of the original 1999 design as it does about the drive fueling these volunteer efforts.

EA Faces the Facts: Inaction Has an Image Cost

Electronic Arts has no immediate commercial reason to react to this project. Fan remakes are tolerated as long as they don't monetize the work and don't directly harm the publisher's commercial interests. But reputation builds differently: every time a community project surfaces around a dormant license, it publicly signals that the IP's owner couldn't—or wouldn't—honor that heritage.

Respawn Entertainment, now owned by EA, has the technical expertise and artistic credibility to envision a serious return to the franchise. The complete absence of any signal in that direction since 2016 isn't inevitable—it's an editorial choice. And that choice leaves the door wide open for others.

This remake will probably never be as well-known as the original. It has no marketing budget, no distribution deal, and could be taken down at any moment by EA's request. But its mere existence makes an argument hard to dismiss: Medal of Honor deserves better than oblivion, and someone took the time to prove it for free.

When the community does the work a publisher refuses to do, that's not a heartwarming anecdote. It's an embarrassing reality check for the industry.

In brief

An independent developer going by Elber88 just released a complete remake of the original Medal of Honor, which launched on PlayStation in 1999. Electronic Arts has let the franchise languish for years, Respawn Entertainment couldn't revive it, and now the community is stepping up. This volunteer project raises uncomfortable questions about how major publishers manage historic licenses.