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19 article(s)

Haze: The Halo Killer That Sank TimeSplitters Studio
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Haze: The Halo Killer That Sank TimeSplitters Studio

A look back at Haze, the PS3-exclusive FPS designed by Free Radical Design, the legendary studio behind TimeSplitters on PS2 and GameCube. Marketed as the "Halo killer," the game collapsed under its own technical and narrative ambitions, leading to the studio's closure. A cautionary tale about the limits of marketing strategy built on comparison rather than identity.

#Halo#FPS#PS3
Lumnix Editorial··3 min read
Halo to Activision: A High-Stakes Gamble for Xbox's Flagship
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Halo to Activision: A High-Stakes Gamble for Xbox's Flagship

Xbox has handed off development of the next Halo to Activision, ending the Halo Studios era—formerly 343 Industries. The studio that revived Call of Duty with massive budgets now inherits a franchise weakened by years of mixed results. This handoff raises a direct question: is it a lifeline or a risky bet on formulaic blockbuster gaming?

#Halo#Xbox#Halo Studios
Lumnix Editorial··3 min read
Jedi Academy 23 Years Later: The Lightsaber Masterpiece No One Forgot
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Jedi Academy 23 Years Later: The Lightsaber Masterpiece No One Forgot

Released in 2003, Star Wars Jedi Knight: Jedi Academy remains one of the rare licensed games that achieved what dozens of attempts failed to do: make lightsaber combat viscerally satisfying. Twenty-three years later, the Dark Forces lineage deserves recognition, flaws and all. Between catastrophic AI and inspired level design, Raven Software's game holds a place that nothing has truly filled since.

#action#retro#FPS
Lumnix Editorial··3 min read
Call of Juarez at 20: Techland Before the Zombies
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Call of Juarez at 20: Techland Before the Zombies

Two decades after its French release, the original Call of Juarez proves Techland wasn't always hunting the undead. This Polish western FPS from 2006 arrived to relative indifference before Dying Light catapulted the studio to the top, but it deserves a second look. Not for nostalgia's sake, but because its trajectory reveals something vital about how a studio reinvents itself—and what it leaves behind.

#FPS#Anniversary#western
Lumnix Editorial··3 min read
Quake 4: The Awakening DLC Finally Playable After 20 Years
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Quake 4: The Awakening DLC Finally Playable After 20 Years

The Awakening, the expansion Ritual Entertainment never delivered for Quake 4, resurfaces in a playable form accessible to all. Activision buried the project after the game's commercial failure in 2005. Two decades later, this piece of FPS history rises again thanks to passionate fans. What was condemned to remain a development ghost becomes a stark reminder of how fragile licensed projects are and how much the industry lets die without reason.

#FPS#preservation#Quake 4
Lumnix Editorial··4 min read
Halo Combat Evolved Anniversary on PS5: 25 Years Later, Is It Worth It?
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Halo Combat Evolved Anniversary on PS5: 25 Years Later, Is It Worth It?

Halo Combat Evolved Anniversary arrives on PS5, fifteen years after its first release on Xbox 360. The question isn't whether the original game still holds up — it does. It's whether this port brings enough to justify the purchase for PlayStation players who've never touched the franchise, and whether Microsoft truly invested in it or just phoned it in.

#PS5#Halo#Xbox
Lumnix Editorial··5 min read
DOOM: The Dark Ages Under $15—Time to Jump In
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DOOM: The Dark Ages Under $15—Time to Jump In

The final DLC for DOOM: The Dark Ages just dropped, and id Software's game has dipped below the $15 mark. That's the clearest signal yet for those holding out: the game is now complete, the price floor is hit. The question isn't whether it's the right time anymore—it's just how long this window stays open.

#DOOM#id Software#FPS
Lumnix Editorial··3 min read
Halo Campaign Evolved Integrates Native Machinima Mode
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Halo Campaign Evolved Integrates Native Machinima Mode

Halo Studios published a FAQ detailing the contents of Halo: Campaign Evolved, its remake of the first game. Among the revelations: a dedicated Machinima mode, built for creators who have constructed an entire culture around the franchise's in-game staging tools. This isn't a cosmetic gimmick—it's a strong signal about the studio's creative direction and what this remake intends to preserve beyond gameplay.

#remake#Halo#Halo Studios
Lumnix Editorial··3 min read
Halo: Campaign Evolved, the remake that's reshaping everything
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Halo: Campaign Evolved, the remake that's reshaping everything

Halo: Campaign Evolved is the announced remake of Bungie's foundational FPS, the game that set the template for an entire generation of console shooters. This isn't just another HD remaster—the stated ambition reaches into story, gameplay, and technical architecture. For a franchise struggling to catch its breath since Infinite, the stakes go far beyond nostalgia.

#remake#Halo#FPS
Lumnix Editorial··4 min read
Fan Remakes Medal of Honor 1999 From Scratch—EA Should Be Ashamed
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Fan Remakes Medal of Honor 1999 From Scratch—EA Should Be Ashamed

An independent developer going by Elber88 just released a complete remake of the original Medal of Honor, which launched on PlayStation in 1999. Electronic Arts has let the franchise languish for years, Respawn Entertainment couldn't revive it, and now the community is stepping up. This volunteer project raises uncomfortable questions about how major publishers manage historic licenses.

#FPS#Medal of Honor#Electronic Arts
Lumnix Editorial··3 min read
Halo Campaign Evolved: A Reassuring Grip on a Remake That's Found Its Way Back
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Halo Campaign Evolved: A Reassuring Grip on a Remake That's Found Its Way Back

Two missions played in advance, and already the impression that Halo Studios understood what Infinite missed. The Silent Cartographer and the control room command regain their original tension in a remake that goes far beyond a fresh coat of paint. The question is no longer whether Halo can return — it's already happening. What remains is verifying that the promise holds up over time, because a few hours don't make a full review.

#remake#Halo#Halo Studios
Lumnix Editorial··6 min read
Halo Campaign Evolved Introduces Third-Person Camera Option
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Halo Campaign Evolved Introduces Third-Person Camera Option

Halo Studios has confirmed one of the most unexpected evolutions for Halo Campaign Evolved: the game will offer a third-person camera option, breaking with the first-person perspective that has defined the franchise since its 2001 debut. A decision that touches the very identity of the saga and deserves serious examination.

#Halo Campaign Evolved#Halo Studios#FPS
Lumnix Editorial··3 min read