#art direction
3 article(s)

The Witcher 3 Remastered: Sharper, But Something's Lost
CD Projekt Red released new comparative screenshots of The Witcher 3 Remastered, showcasing work on textures and lighting. The result is technically cleaner—and that's exactly where the problem lies. Early reactions point to a sanitized aesthetic that strips away part of the original game's visual identity. The question isn't whether the remaster is better, but what it sacrifices to be.

El Shaddai: 16 Years Later, the Internet Legend Still Stands
In May 2010, a teaser video with biblical visuals and a Famitsu interview were enough to plunge gaming forums into collective fascination. El Shaddai: Ascension of the Metatron wasn't even out yet when it was already a legend. Sixteen years later, the question isn't whether the game lived up to its promises, but why such an atypical object no longer emerges in today's AAA landscape.

Raf Grassetti Already Envisioned a Star Fox That Looks a Lot Like Nintendo's New One
God of War's art director Raf Grassetti created Star Fox character concepts well before Nintendo's official reveal this week. The resemblances between his designs and the new Star Fox are striking, reigniting debate over cross-pollination in contemporary game design.