#game industry
3 article(s)
Halo Studios: Contractors Out, Full-Time Staff Safe
Contractors at Halo Studios have lost their jobs in recent days. An internal Xbox source insists that no permanent employees were affected. The distinction may seem technical, but it reveals a widespread approach to workforce management in the industry—and a convenient one when headcount needs adjusting without triggering media alarm. What this says about the studio's actual state warrants closer examination.

Vermila Studios Folds Six Months After Crisol: Theater of Idols Launch
Vermila Studios has laid off its entire staff less than six months after launching Crisol: Theater of Idols. The game failed to find its audience, and the studio is paying the price. A trajectory that once again illustrates the brutal reality of the independent market: shipping a game is no longer enough to ensure a studio's survival, even when the project is finished. The question isn't whether it was avoidable, but what it says about the state of the industry.

Treyarch Loses Its Leader: Mark Gordon Exits Black Ops After 22 Years
Mark Gordon, Treyarch's head for over two decades, announces his departure from the studio behind the Black Ops franchise. His exit comes during a turbulent period for Xbox, which is slashing headcount and restructuring divisions. Behind the polished phrase "exploring other opportunities" lies a deeper question: can Treyarch remain Call of Duty's creative engine without the man who embodied it for so long?