#Horror
4 article(s)

Alien Isolation 2 at Gamescom: The Sequel With Everything to Lose
Twelve years after the first game, Alien: Isolation 2 showed itself to the press at Gamescom 2026 under Sega's supervision. The first playable minutes confirm artistic direction faithful to the original and carefully maintained tension. The real question isn't whether the sequel resembles its predecessor — it does — but whether Creative Assembly found something new to say in this universe.

P.T.: The Ghost Following You Without Your Knowledge
Ten years after its removal from PlayStation servers, the playable Silent Hills demo continues to reveal its secrets. A hacker has uncovered a behavior of the female specter that retroactively redefines the experience: Lisa literally follows you throughout the demo, invisible, undetected by the vast majority of players. A discovery that speaks as much to P.T.'s design brilliance as it does to the absurdity of its disappearance.

Halo's Flood: Why This Horror Disguised as an FPS Still Haunts Gamers
A Reddit discussion reignited a debate as old as home consoles: which enemy from a non-horror game hit you hardest? The answer flooding in, massively, is Halo's Flood. Not Resident Evil, not Silent Hill — an early 2000s Xbox FPS. Twenty years later, this mass of infected flesh still triggers cold sweats in thousands of players. Why? We dig in.

Bloober Team Wants to Rule Horror: 7 Projects in Development
Riding the massive success of the Silent Hill 2 remake, Polish studio Bloober Team isn't taking a breather. The Kraków-based studio announces a major restructuring and seven horror games in parallel—two in full production, five in co-development. Ambitious on paper, risky in practice. Bloober is playing a bold hand: scale fast without losing its soul. Here's what that actually means for players and the survival horror industry.