#indie
49 article(s)

Happy Wheels Hits Steam: 16 Years Late, Zero Excuses
Happy Wheels is officially available on Steam. Jim Bonacci's Flash phenomenon from the 2010s, carried by millions of YouTube videos, had no presence on Valve's platform until now. This official PC release raises a real question: what's a game worth when its heyday dates back to when Flash Player was still alive, and its original audience has long since grown up?

Valheim: Iron Gate Pursued an Animated Film, and It's Not Dead
At Gamescom, Iron Gate developers confirmed they seriously explored an animated film adaptation of Valheim. It didn't pan out, but something remains. This kind of admission reveals as much about the studio's ambition as it does about the real hurdles in turning a procedurally-generated survival universe into linear narrative. Can Valheim exist beyond the game without losing what makes it coherent?

Sovereign Tower: Wild Wits Games Finally Delivers
A year after Crown Gambit, the Breton studio Wild Wits Games returns with Sovereign Tower, a management game that fixes most of its predecessor's flaws. Stronger writing, clearer mechanics, measured but executed ambition: it's confirmation that the studio knows how to learn from its mistakes. Is that enough to stand out in a genre where competition shows no mercy?

Avatar Legends: The Fighting Game - Heart Over Execution
Resurrected by Gameplay Group after cancellation, Avatar Legends: The Fighting Game arrives burdened by constraints: limited budget, hand-drawn animation, controversy surrounding Mike Zaimont, and demanding gameplay that isn't for everyone. The result is a sincere fighting game, technically original, but clearly unfinished. Not a disaster, not a clear success—an endearing project that deserved better in terms of both development and circumstances.

Agent 64: Spies Never Die Launches August 2026, GoldenEye Finally Lives Again
Five years after a quiet start and a notable showing at PC Gaming Show 2022, Agent 64: Spies Never Die finally has a release date: August 2026 on PC. Behind this solo project from Replicant D6 lies the ambition to resurrect the GoldenEye 007 formula on N64—a first-person corridor shooter no one has truly replicated since. The stakes are twofold: satisfy a specific nostalgia and prove a solo developer can deliver on such a heavy promise.

Paralives Hits 1 Million Copies in Early Access Month
One month after launching in early access, Paralives has crossed the million-copy threshold. Alex Massé, founder of the Canadian independent studio, has shared results from these first weeks. This milestone is more than a commercial win—it speaks to player appetite for a life sim that isn't The Sims, and to what an unaffiliated indie project can still achieve.

The Planet Crafter Lands on PS5 and Xbox Series: Terraforming for Everyone
Four years after early access on PC, The Planet Crafter is ready to colonize consoles. The announcement of PS5 and Xbox Series versions marks a significant milestone for this survival and terraforming game developed by Miju Games. For a title that built its reputation slowly on PC within a niche audience, the challenge now is to convince an entirely different player base accustomed to more immediate experiences.

Paralives Dominates Steam: The Sims Rival That Actually Delivers
Quietly launched after years of indie development, Paralives has stormed Steam's top sellers in France at $38.99. A life simulator that directly challenges EA's genre monopoly — and clearly resonates with players. We break down this phenomenon built entirely on word-of-mouth, not marketing hype.

My Garage on Steam: Auto Repair Simulator or Therapy for Gearheads?
My Garage hits Steam at $19.90 with a clear pitch: get your hands dirty without wrecking your living room carpet. This auto repair simulator sits between Wrench and PowerWash Simulator, targeting a specific crowd—car enthusiasts who want precision without the headache of a racing game. But does it actually work?

Slimecity Hits Steam: The Slime-Infested City That's Got Everyone Talking
A name, a Steam page, and already a promise: Slimecity lands on Valve's platform with a proposition blending city management and creature invasion. The concept is singular enough to warrant attention, even without a confirmed release date. Here's what we know—and what we're hoping for—from this indie project banking on thematic originality.

Too Soon: A Grief Game Arrives on Steam, and It Deserves Your Attention
Too Soon just hit Steam's "upcoming" pages. The game intrigues immediately with its subject matter: grief, loss, and how we attempt to put words to what resists language. In a gaming landscape oversaturated with mechanical challenges and progression loops, a game bold enough to tackle this emotional territory warrants closer inspection, even without a confirmed release date.

And No One Was There: A Survival Horror Built on Absolute Isolation
And No One Was There arrives on Steam with a simple and ruthless promise: to soak you in dread within an environment where no one will come to your rescue. No muscular hero, no ammunition stockpiles, just you, a hostile place, and silence. In a genre bloated with productions that confuse jump scares with genuine tension, this indie title aims for something deeper. Here's what it has to offer.