#Naughty Dog
2 article(s)

Uncharted 1 Punished You for Playing Too Well
Benson Russell, former game designer at Naughty Dog on the first three Uncharted games and The Last of Us, revealed on the FRVR podcast an inglorious mechanic in Nathan Drake's debut: dynamic difficulty designed not to balance the experience, but to artificially slow down the fastest players to compensate for insufficient content. A rare admission about the inner workings of a studio otherwise renowned for its mastery of narrative pacing.

Naughty Dog and Remakes: A Veteran Sounds the Alarm
A veteran developer from Naughty Dog, a historic figure in the franchise, has publicly taken a stand against the studio's remake and remaster strategy. His criticism is straightforward: remaking games that are still fully accessible amounts to prioritizing cash flow over creativity. A warning sign that extends well beyond Naughty Dog and raises questions about PlayStation's broader catalog strategy.