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The Witcher 3: When NPC Fear Was Too Realistic to Work
CD Projekt Red designed a fear reaction system for The Witcher 3: Wild Hunt NPCs—a mechanic meant to make Geralt as intimidating in villages as he is on monster contracts. The feature was cut before the game's 2015 release, and the reason for abandoning it reveals as much about game design limitations as it does about the Polish studio's initial ambition.
#game design#CD Projekt Red#development
Lumnix Editorial··3 min read