#platformer
4 article(s)

Sonic the Hedgehog at 35: How One Hedgehog Changed Everything
On July 26, 1991, Sonic the Hedgehog launched on Mega Drive and redefined what a platformer could be. Thirty-five years later, Sega's hedgehog remains a reference that transcends its original context. Not because of nostalgia, but because it established design principles the industry still grapples with, imitates, or challenges.

Gex at 31: The Gecko That Never Caught Up to Mario
On July 14, 1995, Crystal Dynamics launched Gex on 3DO before deploying it to PlayStation and Saturn. A platformer built to check every box of the mascot era, armed with pop culture quips and a technical engine designed to impress on Panasonic's console. Thirty-one years later, the verdict is clear: Gex existed, sold copies, but never competed in the same league as the heavyweights it targeted.

Rope Up! Launches on Steam: The $5 Indie Climbing Game Worth the Hype
Rope Up! hits Steam with a simple but effective pitch: climb, grip, don't fall. At $5.03 with a 30% launch discount, this indie title banks on physical climbing mechanics to win over budget-conscious players craving a challenge. Too modest to convince or solid enough to surprise? First impressions on what looks like a risky but honest gamble.

SAMUKID: A $6.15 Indie Platformer Quietly Lands on Steam
No fanfare, no viral trailer: SAMUKID slipped onto Steam's new releases without warning. At $6.15, this indie platformer bets on distinctive visuals and a minimalist approach. Enough to stand out in an oversaturated catalog of similar games? A first look at a title worth your attention, even if only briefly.