#platformer
7 article(s)

Ubisoft Takes Shot at GTA 6 to Spin Rayman Legends Retold Delay
Ubisoft delayed Rayman Legends Retold by two months and used its Launch Edition reveal to take a veiled jab at Rockstar over GTA 6's repeated postponements. A communications gambit that tries to reframe a delay as a mark of quality—a risky bet that could backfire.

Mega Man 11 at 8 Years: The Comeback Capcom Never Followed Up
Released eight years ago to the day, Mega Man 11 ended nearly a decade of silence around the Blue Bomber. The game proved Capcom could still deliver without betraying the formula, yet the studio has never touched another numbered entry since. A textbook case of opportunistic franchise management.

Rayman Legends Retold Delayed to December 3, 2026
Originally scheduled for October 1, Rayman Legends Retold will now arrive December 3, 2026. Two additional months of delay for Ubisoft, which can ill afford the perception hit right now. The postponement is significant: it places the game squarely in the holiday season, where competition peaks and a platformer must fight to survive. The question isn't purely technical—it's a commercial positioning choice that deserves scrutiny.

Sonic the Hedgehog at 35: How One Hedgehog Changed Everything
On July 26, 1991, Sonic the Hedgehog launched on Mega Drive and redefined what a platformer could be. Thirty-five years later, Sega's hedgehog remains a reference that transcends its original context. Not because of nostalgia, but because it established design principles the industry still grapples with, imitates, or challenges.

Gex at 31: The Gecko That Never Caught Up to Mario
On July 14, 1995, Crystal Dynamics launched Gex on 3DO before deploying it to PlayStation and Saturn. A platformer built to check every box of the mascot era, armed with pop culture quips and a technical engine designed to impress on Panasonic's console. Thirty-one years later, the verdict is clear: Gex existed, sold copies, but never competed in the same league as the heavyweights it targeted.

Rope Up! Launches on Steam: The $5 Indie Climbing Game Worth the Hype
Rope Up! hits Steam with a simple but effective pitch: climb, grip, don't fall. At $5.03 with a 30% launch discount, this indie title banks on physical climbing mechanics to win over budget-conscious players craving a challenge. Too modest to convince or solid enough to surprise? First impressions on what looks like a risky but honest gamble.

SAMUKID: A $6.15 Indie Platformer Quietly Lands on Steam
No fanfare, no viral trailer: SAMUKID slipped onto Steam's new releases without warning. At $6.15, this indie platformer bets on distinctive visuals and a minimalist approach. Enough to stand out in an oversaturated catalog of similar games? A first look at a title worth your attention, even if only briefly.