#Remaster
18 article(s)

Onimusha 2 Resurges: Way of the Sword's Success Reignites the Debate
Onimusha: Way of the Sword crosses one million sales and revitalizes the franchise at Capcom. But this commercial success mainly resurrects an older argument: twenty-four years after its release, Onimusha 2: Samurai's Destiny remains the gold standard for many fans, remaster included. A paradox that raises real questions about the franchise's future direction.

The Witcher 3 Remastered on Switch 2: The Port That Fixes 2019
Seven years after a disappointing first Switch port, The Witcher 3 returns on Switch 2 via its Remastered version, running smoother and looking sharper in handheld mode. Gamekult asks the hard question in its "Turn Controller" column: should players who've already finished the game go back? Between technical catch-up and unchanged content, this port raises a bigger issue: what's a remaster worth when it only corrects a past mistake?

The Witcher 3 Remastered Crushes September's New Releases on Steam
The Remastered version of The Witcher 3: Wild Hunt, released September 29 on PC, shattered its own concurrent player record on Steam, surpassing every major new release this month. A signal that speaks volumes about the commercial value of remasters against AAA inflation, but guarantees nothing long-term.

The Witcher 3 Remastered: Looting from Horseback Beats Path Tracing
Released Tuesday, September 29 as a free update for owners of the 2015 game, The Witcher 3 Remastered highlights path tracing on PC. But one quiet line in the patch notes changes daily gameplay far more: looting without dismounting from Roach. Eleven years later, this detail reveals where open-world friction truly lives.

The Witcher 3 Remastered: Sharper, But Something's Lost
CD Projekt Red released new comparative screenshots of The Witcher 3 Remastered, showcasing work on textures and lighting. The result is technically cleaner—and that's exactly where the problem lies. Early reactions point to a sanitized aesthetic that strips away part of the original game's visual identity. The question isn't whether the remaster is better, but what it sacrifices to be.

Terranigma Returns January 14, 2027 with New Features
Thirty years after its original Super Nintendo release, Terranigma is set to make a comeback in modernized form. January 14, 2027 is now confirmed, accompanied by a video detailing the planned additions. For a game that has never faded from the memories of those who experienced it, the challenge is twofold: convincing new players without betraying what made the original so special.

Rayman Legends Retold Delayed to December 3, 2026
Originally scheduled for October 1, Rayman Legends Retold will now arrive December 3, 2026. Two additional months of delay for Ubisoft, which can ill afford the perception hit right now. The postponement is significant: it places the game squarely in the holiday season, where competition peaks and a platformer must fight to survive. The question isn't purely technical—it's a commercial positioning choice that deserves scrutiny.

Black Flag Resynced Patch 1.0.7: Pistols Finally Concealable
Patch 1.0.7 for Assassin's Creed Black Flag Resynced brings a long-awaited feature: the ability to hide Edward's hip-mounted pistols. It's a cosmetic detail on the surface, but one that crystallizes the tension between historical accuracy and visual clarity that the remaster hadn't fully resolved at launch. What this update really reveals is that Ubisoft continues listening to players post-release — a rare stance for a studio of this size.

Halo Combat Evolved Anniversary on PS5: 25 Years Later, Is It Worth It?
Halo Combat Evolved Anniversary arrives on PS5, fifteen years after its first release on Xbox 360. The question isn't whether the original game still holds up — it does. It's whether this port brings enough to justify the purchase for PlayStation players who've never touched the franchise, and whether Microsoft truly invested in it or just phoned it in.

Skyrim, Fallout 4 Remasters: Bethesda Shows Its Hand
Bethesda has unveiled cumulative sales figures for Skyrim and Fallout 4, two titles that continue posting staggering numbers years after release. The studio has also officially confirmed remasters of Fallout 3 and Fallout New Vegas. This dual announcement reveals as much about the publisher's financial health as it does its strategy: capitalize on a proven catalog while new franchises struggle to fill the gap.

Brave Fencer Musashi: The PS1 Masterpiece Square Left Behind
Brave Fencer Musashi never left Japan and North America. While Chrono Cross, Parasite Eve, and Final Fantasy Tactics belatedly earned redemption through ports and remasters, this 1998 action-RPG remains invisible on modern platforms. An oversight that reveals as much about Square Enix's priorities as it does about the game's actual value.

Digital Devil Saga Deserves a Remaster as Much as Raidou
Released in two parts on PS2 between 2004 and 2005, Shin Megami Tensei: Digital Devil Saga stands as one of Atlus's creative peaks—a futuristic dystopia, Hindu architecture, dense narrative. With Raidou Remastered proving Atlus can resurrect its spin-offs with care, whether Avatar Turner merits the same treatment is no longer trivial. It's an editorial angle on a studio's catalog policy, one that carefully selects what it revives and why that choice demands reevaluation.