#Unreal Engine 5
4 article(s)

CD Projekt Ditches 15 Years of REDengine for Unreal Engine 5
CD Projekt RED is officially closing the book on REDengine, its proprietary engine used since The Witcher 2 in 2011, to develop The Witcher 4 under Unreal Engine 5. Fifteen years of technical investment consigned to history—a decision that raises questions about both the studio's internal health and its technical ambitions. The Polish studio frames this as a strategic choice, not a failure.

The Witcher 4 Playable on All Platforms: CD Projekt RED Learns Its Lesson
The Witcher 4 is already functional on PC, PS5, and Xbox, well before its release. For CD Projekt RED, it's an intentional methodological shift: the Polish studio is still paying the price for Cyberpunk 2077's catastrophic late-2020 launch and cannot afford a second disaster at launch. This development choice tangibly shifts the odds of a clean release — and what players can reasonably expect.

Halo Remake: PC Mods Resurrect Original Cortana Design
The Halo remake running on Unreal Engine 5 has completely overhauled Cortana's design. A decision that rubbed part of the community the wrong way, unconvinced by this reinterpretation. On PC, modders have already filled the gap: several mods let players restore the character's classic look. A textbook case of the remake's creative limits and the modding scene's growing role in preserving a franchise's visual identity.

Remothered Gets a Makeover Before Red Nun's Legacy
The first two Remothered games are getting a complete overhaul in Unreal Engine 5 across PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. The move is clearly preparatory: smooth out the technical rough edges that have plagued the series, and provide a credible entry point before Remothered: Red Nun's Legacy arrives. The question is whether this facelift will be enough to overcome a turbulent past.