#Valve
4 article(s)

Half-Life 2 Playable in a Browser: Technical Feat or Wake-Up Call?
A high school student known as slqnt has made Half-Life 2 fully playable directly from a web browser—free, no installation, no Steam client required. The feat relies on compiling the Source engine to WebAssembly. Beyond the individual achievement, a larger question emerges: what does this say about the accessibility of classic PC games, and about publishers' inertia toward a legacy slowly fading away?
Tim Sweeney Accuses Valve of Exposing Devs Over AI
In an interview with PC Gamer, Epic Games CEO Tim Sweeney called Valve's AI disclosure policy for games sold on Steam irresponsible. The statement comes days after Sweeney himself acknowledged Epic's internal use of generative tools. Behind the broadside against Valve lies a deeper battle: who should bear responsibility for AI transparency, and at what cost to studios?
Steam Machine at $1,000: Valve Misses Its Window, Market Says No
Valve's Steam Machine launches with a price tag north of $1,000 for performance roughly comparable to a PS5. On paper, the promise of an accessible living room PC backfires. Between a RAM component shortage driving up costs and a price positioning hard to justify against existing consoles, Valve is making its bet at the worst possible moment.
Steam Controller 2026: Valve Takes Another Shot, But Is It Actually Better?
Ten years after the original Steam Controller's commercial flop, Valve is back with a new gamepad built for living room PC gaming. Redesigned trackpads, improved haptics, broader compatibility—on paper, the pitch is solid. But a controller lives or dies in your hands, not in a press release. Lumnix put it through its paces on a demanding selection of games to tell you whether Valve finally cracked the code—or if history's repeating itself.