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ReviewPC, PS5, Xbox Series· Horreur asymétrique multijoueur

Halloween The Game: Illfonic Proves It Still Can't Grow Up

Michael Myers finally arrives in an asymmetrical multiplayer game from Illfonic and Gun Media. The duo behind Friday the 13th and Predator: Hunting Grounds repeats its old mistakes perfectly: a beloved license sacrificed for a tired formula, shoddy execution, and ambition stuck on empty. Halloween deserved better. So did the players.

L
Lumnix Editorial
·6 min read
4.5/10
Halloween The Game: Illfonic Proves It Still Can't Grow Up

Topic

Review

Reading

6 min read

Updated

Tuesday, September 8, 2026

Key points

  • 1Michael Myers finally arrives in an asymmetrical multiplayer game from Illfonic and Gun Media.
  • 2The duo behind Friday the 13th and Predator: Hunting Grounds repeats its old mistakes perfectly: a beloved license sacrificed for a tired formula, shoddy execution, and ambition stuck on empty.
  • 3Predator: Hunting Grounds (2020), Killer Klowns from Outer Space: The Game (2024), The Texas Chain Saw Massacre (2023): the list keeps growing, the polish stays flat.

Lumnix angle

We isolate the useful facts first, then keep the analysis focused on what changes for players.

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PlatformPC, PS5, Xbox Series
GenreAsymmetrical multiplayer horror

Michael Myers, Held Hostage by a Runaway Duo

Since the brutal shutdown of Friday the 13th: The Game in 2018, taken down by legal disputes over Jason Voorhees' rights, Illfonic and Gun Media have kept plowing forward without ever changing direction. Predator: Hunting Grounds (2020), Killer Klowns from Outer Space: The Game (2024), The Texas Chain Saw Massacre (2023): the list keeps growing, the polish stays flat. Halloween: The Game lands in this exact context, burdened by a license among slasher cinema's most iconic—Michael Myers, Halloween 1978, John Carpenter—and the same old recipe. The result is exactly what this duo knows how to deliver: competent mediocrity dressed up in a pretty box.

This review isn't about whether the game is "bad" in some absolute sense. The real question is different: how badly does Halloween: The Game squander exceptional source material? The answer is: enormously.

Asymmetrical Mechanics: Neither Reinvented Nor Even Updated

The formula remains what Friday the 13th established nearly a decade ago: one player controls the killer, the rest play survivors trying to escape or complete objectives. Dead by Daylight (Behaviour Interactive, 2016) has since pushed this model to its limits, refined the balance, multiplied the content. Halloween: The Game doesn't engage this competition head-on. It ignores it entirely.

Survivors must complete scripted tasks on maps inspired by Haddonfield, the fictional town of the franchise. Repair generators, open exits, alert neighbors: the vocabulary changes, the actions stay identical. Michael Myers enjoys a toolset that faithfully mirrors his film behavior—the slow, inexorable walk, damage resistance, brutal executions. On paper, it's cohesive with the license. In practice, it creates obvious imbalance between veteran and novice players that the game doesn't correct.

The fundamental problem: Illfonic designs its systems for players who already know its previous games. No serious onboarding, tutorials wrapped up in three minutes, steep learning curve for survivors facing a skilled Myers. In ranked, matches become systematic executions. In casual, they devolve into disorganized chaos. The space between the two remains desperately empty.

Haddonfield in Pictures: The Only Visible Effort

It would be dishonest to deny what works. Visually, Halloween: The Game recreates the film atmosphere with genuine care. The nocturnal Haddonfield environments, the decrepit Victorian houses, the empty streets beneath the moon: the art teams clearly invested in visual direction with precision. Dynamic lighting creates real tension when Michael emerges from shadow.

The character model is faithful—the smooth white mask, navy blue coveralls, mechanical gait. The execution animations are polished, sometimes spectacular, always consistent with the original saga's tone. This is where the gap between art teams and design teams becomes visible: the former did their job, the latter recycled their habits.

The soundtrack smartly reprises Carpenter's theme without overusing it like some recent adaptations. The music builds progressive tension, accompanies action spikes without overwhelming the atmosphere. It's functional, sometimes effective.

Technical: 2021-Grade Polish Released in 2026

On PC, the technical verdict is hard to defend. Dedicated servers display erratic latency outside peak hours, with lag spikes that periodically turn pursuits into glitchfests. Transition animations between states (walking, sprinting, executing) show visible seams, micro-freezes that break immersion at the worst moments.

On PS5, network stability is slightly better, but loading times between matches remain abnormally long for a generation of hardware supposed to have solved this problem. The DualSense's haptic feedback gets used in basic fashion, without creative exploitation: a missed opportunity for a survival game where every sound should matter.

Collision bugs—survivors stuck in geometry, Myers partially phasing through walls—aren't massive, but they exist and fall at the wrong moment invariably. Illfonic has a track record of patching these issues post-launch, as happened with Texas Chain Saw Massacre. Day-one experience still falls short of 2026 expectations.

Content and Longevity: The Live Service Model That Justifies Empty Launch

Halloween: The Game launches with a restricted survivor roster, two playable maps, and a single killer. The roadmap promises additional characters, new maps, potentially other Myers incarnations drawn from recent sequels or reboots in the franchise. The model is familiar: skeletal launch, progressive paid expansion.

Dead by Daylight made this acceptable because it offered solid fundamentals from day one and gameplay loops varied enough to justify waiting for supplemental content. Here, two maps means two maps. Matches blur together quickly. The meta calcifies within hours for regular players. The absence of solo mode or narrative campaign—even lightweight—strips the game of depth the license could have offered.

The progression system unlocks cosmetics, Myers variants, survivor outfits. Nothing revolutionary, but functional. Monetization stays within acceptable bounds at launch, with no identifiable pay-to-win. That's bare minimum, not a commendation.

Against the Competition: An Untenable Position

The asymmetrical horror market won't wait for anyone. Dead by Daylight has ten years under its belt and a massive community. Evil Dead: The Game (Boss Team Games, 2022) tried the cooperative approach with mixed results but genuine design effort. Meet Your Maker (Behaviour Interactive, 2023) explored distinctive build-and-infiltrate mechanics. In this landscape, Halloween: The Game arrives with no fresh proposition, no signature mechanic, no differentiating technical advantage.

The only card it plays is the license. And a license, no matter how strong, doesn't replace good design. Players who wanted to play as Myers waited years for this—it's a real, measurable demand. But once novelty wears off, what remains must stand on its own. The game doesn't stand alone: it clings to the live service model hoping future content will do work the current content refuses to do.

Strengths and Weaknesses

  • + Artistic direction faithful to the Carpenter saga's atmosphere
  • + Michael Myers modeling and animations convincing
  • + Restrained, effective use of the original theme music
  • + Reasonable monetization at launch
  • Persistent imbalance between experienced killer and novice survivors
  • Skeletal launch content: two maps, one killer
  • Collision bugs and server latency on PC
  • Zero new mechanics versus the duo's previous games
  • Complete absence of solo content or narrative
  • Unguided learning curve, no real onboarding

Illfonic Needs a New Approach, Not a New License

Halloween: The Game isn't a disaster. It's worse: it's playable enough to avoid outrage, limited enough to never satisfy. Illfonic and Gun Media built an industrial niche around horror licenses, and that niche protects them as much as it confines them. Each new intellectual property exploited by the same playbook pushes the possibility of reinvention further away.

Michael Myers deserved a game willing to take risks—narrative progression, evolving maps, asymmetry rethought from the ground up. What players get instead is an honest but timid transposition of a worn-out formula. The license will survive this game. The duo's reputation, meanwhile, is beginning to feel the weight of its own habits.

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In brief

Michael Myers finally arrives in an asymmetrical multiplayer game from Illfonic and Gun Media. The duo behind Friday the 13th and Predator: Hunting Grounds repeats its old mistakes perfectly: a beloved license sacrificed for a tired formula, shoddy execution, and ambition stuck on empty. Halloween deserved better. So did the players.

Our verdict

Halloween The Game: Illfonic Proves It Still Can't Grow Up

PC, PS5, Xbox Series

4.5/10