#Multiplayer
7 article(s)

Horizon Hunters Gathering Scraps Live-Service Model After Failed Testing
Jason Schreier reveals that Guerrilla is planning a radical pivot for Horizon Hunters Gathering: the multiplayer project announced for early 2026 would abandon its live-service model after predominantly negative feedback from testers. It's a strong signal about the state of the market, but above all about Sony's willingness to accept early failure rather than double down on a doomed direction. This pivot deserves closer examination.

Project Sirius: Layoffs Hit The Witcher Multiplayer Spin-off
The Witcher multiplayer spin-off is hitting turbulence. Project Sirius team members have been caught in layoffs while CD Projekt Red juggles the Songs DLC and other projects tied to the franchise. A warning sign for a project that has shown little to the public, raising serious questions about the studio's ability to manage multiple fronts simultaneously.

Kill Block: Modern Warfare 4 Breaks Down Its New Competitive Mode
Infinity Ward just unveiled Kill Block, the fresh competitive mode announced alongside Call of Duty Modern Warfare 4. Beyond the name, it's the core mechanic that demands attention: in a market where multiplayer FPS has been spinning its wheels for years, every attempt at mode innovation gets scrutinized hard. What Kill Block proposes says as much about the studio's ambition as it does about the genre's limits.
Project Ekur Canceled: Halo Studios Loses Secret Multiplayer Project
Halo Studios has shut down Project Ekur, a confidential multiplayer project whose existence was never officially confirmed. The cancellation is part of an ongoing wave of budget cuts reshaping Xbox Game Studios at its core. For the Halo franchise, it's another wound during an already difficult rebuilding period, and questions about the license's multiplayer future have taken on new urgency.

Wildgate Shuts Down: Moonshot Games Abandons Multiplayer Space Shooter
Moonshot Games is pulling the plug on Wildgate, its multiplayer space shooter staffed by former Blizzard veterans. Less than a year after launch, the game failed to build a player base large enough to justify continued development. It's a failure that raises questions about both the viability of the segment and the difficulty of leveraging studio pedigree to attract and retain a community in 2026.

Dead by Daylight at 10: How an Unlikely Game Invented an Entire Genre
A decade after its chaotic launch, Dead by Daylight still reigns unchallenged in asymmetrical multiplayer gaming. This isn't accident or default longevity—it's the result of a radical economic model, brutally honest community relations, and an ability to absorb pop culture without dissolving into it. A look back at ten years of a game that set the rules for a genre no one else has managed to dethrone.

Project Fantasy: IO Interactive Confirms Its Online Fantasy RPG Is Still in Development
With 007 First Light approaching launch, IO Interactive is lifting the curtain on its other secret project: Project Fantasy, an online RPG the Danish studio has barely shown since the announcement. Good news according to available intel: the project is progressing, and ambition remains intact. But what do we actually know about this game, and what should we expect from a studio whose DNA was entirely forged by Hitman's solitary infiltration?