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Overhang: An Indie Climbing Game to Watch on Steam

A climber, a wall, and everything to prove. Overhang is coming soon to Steam with a proposition centered on climbing, precision, and physics. The concept is minimalist, the promise is one of pure, demanding challenge. In a market saturated with roguelites and soulslikes, this stripped-down gamble deserves a closer look before everyone's talking about it.

L

Lumnix Editorial

·2 min read
Overhang: An Indie Climbing Game to Watch on Steam

What Is Overhang?

Overhang is an independent climbing game currently listed in Steam's upcoming section. The premise is as straightforward as its title: you climb. No combat, no inventory management, no open world to explore. A wall, a character, and physics as the unforgiving arbiter between success and failure.

The project appears positioned in the lineage of Getting Over It with Bennett Foddy (2017, Bennett Foddy) and Only Up! (2023, SCKR Games)—two titles that proved a vertical, punishing concept could captivate millions of players and hundreds of hours of streaming. Overhang seems to target the same niche: ascension as trial, the fall as verdict.

What Early Visuals Suggest

According to its Steam page, Overhang leans on understated art direction and physics animations that appear to simulate the climber's actual weight on each hold. This is precisely where games of this type succeed or fail: if the physics is sloppy, all tension evaporates. If it's consistent, every movement becomes its own micro-decision.

The visual register recalls certain recent minimalist titles like Jusant (2023, Don't Nod), which managed to transform climbing into something almost meditative—a total reversal of the intentional brutality of its predecessors. The question remains which way Overhang leans: toward contemplation or punishment.

Why It Deserves Your Attention Now

The game doesn't have a confirmed release date yet, but its appearance in Steam's upcoming list signals an announcement is imminent. With indie projects built around a strong concept, the window between a store page going live and actual release is often short—anywhere from weeks to a few months.

What makes Overhang potentially compelling also makes it risky: pure climbing as a genre remains a commercial gamble. Jusant was well-received by critics but didn't set sales records. Getting Over It worked largely because of the streaming ecosystem in 2017. In 2026, that same recipe guarantees nothing—you need an extra spark of soul or perfectly calibrated brutality to break through.

Keep It on Your Radar

No release date, no price announced yet. The Steam page is live, wishlists are open. Now's the time to take a look if the concept appeals to you, before the algorithm decides what you should play. We'll be following this one closely at launch.