Live

#arcade

4 article(s)

Capcom vs. SNK at 26: When Dreamcast United Fighting Game Gods
News

Capcom vs. SNK at 26: When Dreamcast United Fighting Game Gods

In 2000, Capcom delivered to the Dreamcast one of the most ambitious crossovers in versus fighting history: Capcom vs. SNK. Twenty-six years later, this title remains a generational marker, symbol of an era when the Naomi arcade and Sega's console formed a nearly perfect bridge between the arcade and the living room. Revisiting it means understanding why that window of the year 2000 has never truly been reopened.

#Capcom#retro gaming#SNK
Lumnix Editorial··4 min read
Virtua Racing at 34: The Arcade Game That Launched 3D Gaming
News

Virtua Racing at 34: The Arcade Game That Launched 3D Gaming

In August 1992, Virtua Racing hit arcade cabinets and laid the foundation for a technological shift the industry had never seen before. Never becoming a franchise, quickly overshadowed by Ridge Racer, Daytona USA, and Sega Rally Championship, the game remains one of the most decisive milestones in 3D gaming history. Why does a title with no sequel and no direct descendants continue to occupy such a special place in racing game lore?

#video game history#Sega#racing game
Lumnix Editorial··3 min read
Crazy Taxi: World Tour Plays It Safe and Misses the Mark
News

Crazy Taxi: World Tour Plays It Safe and Misses the Mark

Crazy Taxi: World Tour is here and attempts to resurrect SEGA's cult arcade license. The result is honest, perhaps too honest: the game evokes early 2000s nostalgia without ever breaking free from it. For players hoping for an ambitious reimagining of the taxi-arcade formula, the verdict is mixed. SEGA had a rare opportunity to reposition a dormant IP. The question is whether playing it safe was a choice or a limitation.

#Sega#arcade#Crazy Taxi
Lumnix Editorial··3 min read
Samurai Shodown at 33: The Edge That Stands the Test of Time
News

Samurai Shodown at 33: The Edge That Stands the Test of Time

In 1993, SNK unleashed Samurai Shodown in arcades and redefined what a fighting game could be with a single slash. While Capcom dominated with Street Fighter II and Midway provoked with Mortal Kombat, the Japanese studio played a different tune: slow, surgical, deadly. Thirty-three years later, the franchise remains a textbook case that the industry has never truly managed to replicate.

#fighting game#Anniversary#SNK
Lumnix Editorial··3 min read