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Paralives Hits 1 Million Copies in Early Access Month
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Paralives Hits 1 Million Copies in Early Access Month

One month after launching in early access, Paralives has crossed the million-copy threshold. Alex Massé, founder of the Canadian independent studio, has shared results from these first weeks. This milestone is more than a commercial win—it speaks to player appetite for a life sim that isn't The Sims, and to what an unaffiliated indie project can still achieve.

#indie#early access#Paralives
Lumnix Editorial··3 min read
Paralives Breaks Into Steam Top Sellers: An Indie Life Sim Takes Flight
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Paralives Breaks Into Steam Top Sellers: An Indie Life Sim Takes Flight

After years in early access, Paralives has cracked Steam's best-seller charts in France at $35.09. Does this Quebec-made life simulator have what it takes against genre giants? Early feedback points to solid fundamentals, distinctive art direction, and a community with high expectations. Here's what the game delivers—and what it still needs to prove.

#indie#early access#Steam
Lumnix Editorial··3 min read
Blessed To Die: This Upcoming Roguelite on Steam Has Everything to Surprise
Preview

Blessed To Die: This Upcoming Roguelite on Steam Has Everything to Surprise

Blessed To Die is quietly arriving on Steam without fanfare, but its concept catches the eye. Permanent death, vertical progression, and an aesthetic that channels the most demanding roguelites on the market: enough to warrant closer attention before launch. First look at what could be one of the indie surprises worth watching in the coming months.

#roguelite#indie#early access
Lumnix Editorial··5 min read
Sol Cesto 1.0: The French Roguelite That Turns Chance on Its Head
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Sol Cesto 1.0: The French Roguelite That Turns Chance on Its Head

Three developers, one roguelite that refuses to let bad luck ruin your day. Sol Cesto wrapped early access on April 10 with a 1.0 version that delivers. Behind this French indie gem lies a rare design philosophy: giving players the tools to master chaos rather than suffer through it. We dove in to see if the ambition holds up in practice.

#game design#roguelite#indie
Lumnix Editorial··5 min read