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4 article(s)

Super Mario 64 Running on PS1: A Technical Challenge Takes Shape
An amateur developer is tackling one of homebrew's most ambitious technical bets: getting Super Mario 64 running on a PlayStation 1. The project is making real progress, raising genuine questions about the hardware limits of a machine never designed for this. Between reverse-engineering feat and niche curiosity, this port says something about the enduring grip Nintendo's classic still holds.

Freefall Racers: Kinect Exclusive Returns Without Kinect or Xbox
Freefall Racers, a racing game built for Xbox One's Kinect sensor, resurfaces in a version stripped of all motion detection hardware. This comeback raises a real question: how do you revive an entire genre killed by a peripheral's death, and what does it say about the fate of abandoned Kinect exclusives since the end of the Xbox One era.

Xenoblade Chronicles 2 Switch 2 Edition: More Than a Graphics Update
On July 30, Xenoblade Chronicles 2 arrives on Switch 2 with an overdue graphics overhaul — but Monolith Soft didn't stop at polishing textures. The Switch 2 Edition packs several substantial new features, including an upgrade path for original owners. The real question isn't whether the game looks good: it's whether these additions justify the cost for veterans with 80 hours already logged.

Halo Combat Evolved PS5: Local Co-op Restored Before Launch
Microsoft made a baffling decision for the PS5 port of Halo Combat Evolved: removing local co-op, a cornerstone of the original game since 2001. Under player pressure, the company reversed course. The feature will be present at launch, expected in just over a month. This reversal says something about how Microsoft is approaching Halo's arrival on a rival platform.