#Santa Monica Studio
20 article(s)

God of War Laufey: PlayStation Trailer Divides Fans—The Numbers Tell the Story
The God of War Laufey gameplay shown on PlayStation's official channel is generating an unusual reaction for a franchise of this caliber: engagement metrics reveal a visible fracture between longtime fans and those skeptical of the project's artistic or narrative direction. It's a signal worth taking seriously, even for a license as established as this one.

God of War Laufey: Finally Reversing the Fridged Woman Trope?
Fey dies before the first title screen of God of War (2018)—a textbook case of the female character sacrificed to motivate the male hero. Eight years later, God of War: Laufey seems intent on fixing that mistake by giving this character her own existence, her own voice, her own agency. Is this the first genuine case of "unfridging" in triple-A gaming? The question deserves serious consideration.

God of War Laufey: First Gameplay Impressions — Kratos Takes Aim
Sony just dropped the first gameplay footage for God of War Laufey, and it's far more than a polished Ragnarok. The game appears ready to redefine the franchise's foundation for a new era: fresh spaces, new mechanics, different pacing. Lumnix dug into the video. Early verdict: ambitious, occasionally stunning, with some blind spots worth examining before the hype takes over.

God of War Laufey: Official Gameplay is Here, and It Looks Amazing
Sony dropped the first real gameplay footage of God of War Laufey, the next saga installment named after the iron giant and mother of Loki. Following the State of Play announcement, here come the first visible mechanics: combat, traversal, atmosphere. What this video shows — and what it deliberately hides — deserves serious attention.

God of War at June 2026 State of Play: Sony Brings Out the Heavy Artillery
Sony kicks off the summer 2026 conference season with a State of Play promising over an hour of content. God of War is front and center alongside Marvel's Wolverine and a new Tomb Raider. For the Kratos franchise, the event could mark a turning point: first concrete announcement, gameplay trailer, or release date—expectations are sky-high.
God of War: The Leviathan Axe Recall Born From an Animator's Laziness
The recall of the Leviathan Axe — that iconic gesture that defines God of War with every swing — didn't come from a deliberate design decision, but from an animator too lazy to model a ground pickup animation. A creative accident that perfectly illustrates how a game's best mechanics can emerge from constraints, or sheer chance. We trace the origins of one of PS4's most satisfying moves.

Raf Grassetti Already Envisioned a Star Fox That Looks a Lot Like Nintendo's New One
God of War's art director Raf Grassetti created Star Fox character concepts well before Nintendo's official reveal this week. The resemblances between his designs and the new Star Fox are striking, reigniting debate over cross-pollination in contemporary game design.

God of War: Sons of Sparta Gets 7.5/10 on Reddit: Good Game or Letdown?
God of War: Sons of Sparta is circulating in year-end roundups on Reddit with a 7.5/10 score across multiple player recaps. Hardly a triumph for a franchise that's conditioned its audience to expect 9s and 10s. Here's what this community reception actually says about the game, beyond just parroting a middling score.