#Shinji Mikami
2 article(s)

RE3 Nemesis Wasn't Survival Horror: Mikami Understood This First
Resident Evil 4's paradigm shift in 2005 became gaming history's founding myth. Except Shinji Mikami had already transformed the franchise six years earlier. Resident Evil 3: Nemesis, released in 1999, isn't a failed survival horror game—it's an action game disguised as survival horror, and this distinction reframes two decades of Capcom history.

Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.