#Ubisoft
6 article(s)

Scott Pilgrim Turns 16: The Ubisoft Anomaly That Endures
On August 10, 2010, Ubisoft released a beat'em up adapted from a film based on a 2004 comic saturated with retro references. All the ingredients were there for a soulless commercial disaster. Sixteen years later, Scott Pilgrim vs. The World: The Game has outlasted most AAA releases from that same era. This paradox deserves examination: how did a third-degree derivative become one of the most respected releases of its generation?

Éric Baptizat Returns to Ubisoft to Lead Assassin's Creed
Three years after leaving Ubisoft to oversee the Dead Space remake at Electronic Arts, Éric Baptizat is back at the company where he directed AC Valhalla. This time, he's taking the helm of the entire Assassin's Creed franchise as brand Game Director. His return speaks volumes about Ubisoft's current state and the ambitions—or anxieties—surrounding the license.

Ghost Recon Wildlands Returns with Surprise 2026 Update
Nine years after launch, Ghost Recon Wildlands is getting a free update with new content and visual improvements. At Ubisoft, which is pouring resources into Assassin's Creed and Far Cry, this move looks less like a planned comeback and more like a gesture to a loyal player base. The real question is what this concretely means for the game and what Ubisoft is actually trying to prove.

Assassin's Creed Black Flag Resynced: What Actually Changes
Thirteen years after the original release, Ubisoft is reviving Black Flag with a Resynced version that promises far more than a fresh coat of paint. Overhauled graphics, refined mechanics, new content: the question isn't whether the game still holds up—it does—but whether this re-release justifies revisiting a title an entire generation of players already knows inside and out. The answers are mixed.
Ubisoft Barcelona Strikes: 51 Jobs, a Collective Response
After shuttering studios in Belgrade and Winnipeg, Ubisoft announced 51 potential job cuts in Barcelona. Twenty days later, affected employees chose to strike. This labor action raises a question that extends beyond the Spanish studio alone: how much can Ubisoft compress its global development network before internal resistance becomes a structural factor?

Assassin's Creed Shadows: Feudal Japan Deserved Better Than This
After years of waiting and a tense launch, Assassin's Creed Shadows finally plants its feet in feudal Japan. Two protagonists, a colossal open world, impressive graphics engine — on paper, it's all there. But between Ubisoft's promises and the reality of a dozen hours in-game, the gap can be painfully wide. Lumnix put the game under the microscope. Uncompromising verdict.