Ubisoft Shuts Down RedLynx: Trials Franchise Loses Its Creator Studio
Ubisoft is preparing to permanently close RedLynx, the Finnish studio that founded the Trials franchise, and lay off part of its Singapore workforce. The decision marks the abandonment of a series without a new entry in seven years and confirms the scale of restructuring underway at the French publisher.

Topic
News
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4 min read
Updated
Wednesday, October 14, 2026
Key points
- 1Ubisoft is preparing to permanently close RedLynx, the Finnish studio that founded the Trials franchise, and lay off part of its Singapore workforce.
- 2The decision marks the abandonment of a series without a new entry in seven years and confirms the scale of restructuring underway at the French publisher.
- 3The Finnish studio founded in 2000, acquired by Ubisoft in 2011 and known for creating the Trials franchise, is about to be permanently shut down.
Lumnix angle
We isolate the useful facts first, then keep the analysis focused on what changes for players.
RedLynx is disappearing. The Finnish studio founded in 2000, acquired by Ubisoft in 2011 and known for creating the Trials franchise, is about to be permanently shut down. In the same move, Ubisoft plans layoffs within its Singapore subsidiary. Two separate but linked decisions that further map out the sacrifices the publisher is making to turn around its finances.
The stakes go beyond the fate of a mid-sized studio. RedLynx embodied a category of games increasingly rare in Ubisoft's catalog: the niche title, well-executed, profitable without being a blockbuster. Its closure raises a simple question: is there still room at Ubisoft for this kind of production?
A Founding Studio Sacrificed After Years of Silence
RedLynx has not released a new Trials game since Trials Rising in 2019. Seven years of silence for a franchise that had built a loyal community on PC and consoles with Trials Evolution in 2012 and Trials Fusion in 2014, two games that established the license as the reference in physics-based motocross gaming. This prolonged creative void made the shutdown almost inevitable: a studio without active production becomes, in a large group's budget logic, a cost line with no return.
RedLynx's permanent closure does more than stop a dormant studio. It marks the end of a brand that Ubisoft never revived despite solid critical and commercial success across three console generations. Trials joins the list of Ubisoft licenses put into limbo without any official announcement of return, lacking a studio to carry them forward.
Ubisoft Singapore Hit Next
The announced layoffs at Ubisoft Singapore follow the same tightening logic. The Asian studio, accustomed to support and co-development work on multiple franchises within the group, faces threats to part of its workforce. Unlike RedLynx, this is not a structural closure but a personnel reduction, a sign that restructuring affects both autonomous studios and support teams distributed internationally.
This dual announcement illustrates Ubisoft's method in recent months: targeted cuts, studio by studio, rather than a global layoff plan communicated as such. For affected employees, this fragmented approach complicates visibility of an already anxious situation, with each announcement arriving separately without a comprehensive vision from leadership.
A Cult Franchise Unlikely to Find a New Home
Technically, the Trials intellectual property remains in Ubisoft's hands even after RedLynx's closure. But without a dedicated studio or internal expertise in this very specific type of physics-based gameplay, relaunching the license elsewhere in the group would represent an expensive and risky undertaking. Ubisoft's recent track record, concentrated on major franchises like Assassin's Creed and Far Cry, leaves little room for a quick Trials revival.
The risk is known: a license put on hold without a dedicated studio rarely resurrects in its original form. It either becomes a nostalgic memory maintained by the community on PC, or a name recycled for a mobile project or spin-off that bears little resemblance to its original identity. Trials players, accustomed to waiting patiently between episodes, now have no studio to turn to for hopes of a sequel.
The Message Sent to Mid-Sized Studios
RedLynx's closure confirms a structural trend at Ubisoft: studios that don't produce continuously become priority targets during budget restrictions, regardless of their past catalog's quality. It's not a matter of historical sales but production pace, in a group seeking to reduce its number of active studios rather than diversify its offerings.
For developers and niche licenses still active at Ubisoft, this precedent functions as a clear warning. Creative inactivity, even after recognized successes, no longer protects anyone. Ubisoft is closing a chapter of its history without guaranteeing that remaining licenses will escape the same fate.
In brief
Ubisoft is preparing to permanently close RedLynx, the Finnish studio that founded the Trials franchise, and lay off part of its Singapore workforce. The decision marks the abandonment of a series without a new entry in seven years and confirms the scale of restructuring underway at the French publisher.