#versus fighting
4 article(s)

Bushido Blade at 29: The One-Hit Duel No One Ever Copied
Released in the United States in fall 1997 and in France in February 1998, Squaresoft and Light Weight's Bushido Blade remains the gold standard for samurai dueling on PlayStation. Without health bars or flashy combos, its one-hit-kill system was never adopted wholesale by the industry. Twenty-nine years later, this design void says volumes about what versus fighting chose to forget.

Capcom vs. SNK at 26: When Dreamcast United Fighting Game Gods
In 2000, Capcom delivered to the Dreamcast one of the most ambitious crossovers in versus fighting history: Capcom vs. SNK. Twenty-six years later, this title remains a generational marker, symbol of an era when the Naomi arcade and Sega's console formed a nearly perfect bridge between the arcade and the living room. Revisiting it means understanding why that window of the year 2000 has never truly been reopened.

Bloody Roar at 29: The Lycanthrope Fighter We Couldn't Keep Alive
In July 1997, Hudson Soft and Eighting launched Beastorizer in Japanese arcades before rebranding it as Bloody Roar for PlayStation. Twenty-nine years later, the franchise sits in uncomfortable limbo: memorable enough to recall, but never quite solid enough to defend without reservations. That tension is precisely what deserves close examination.

Granblue Fantasy Versus Rising Heads to Switch 2 With Id Joining the Roster
Granblue Fantasy Versus: Rising is heading to Switch 2, with the character Id joining as a new playable fighter. Cygames is doubling down on its flagship licenses: Granblue Fantasy Relink recently got its Endless Ragnarok version, and the competitive fighting game follows the same expansion strategy. Two separate announcements that reveal a coherent vision, but raise real questions about whether the fighting game can find its audience on a hybrid platform.