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ReviewXbox Series X/S, PC· Racing / Open World

Forza Horizon 6: Japan in Drift — Does It Deliver on the Promise?

Fourteen years of waiting, rumors at every Xbox Developer Direct, and here it is at last: Japan lands in Forza Horizon 6. From Tokyo's neon sprawl to mountain switchbacks straight out of Initial D, Playground Games' arcade racing series is swinging for its most ambitious target yet. We got our hands on a work-in-progress build. Here's our unfiltered verdict on what it actually feels like behind the wheel.

L

Lumnix Editorial

·7 min read
8.5/10
Forza Horizon 6: Japan in Drift — Does It Deliver on the Promise?
PlatformXbox Series X/S, PC (Windows)
GenreRacing / Open World
PublisherXbox Game Studios
Release Date2025 (TBC)

Japan, Finally — So Why Did It Take This Long?

Forza Horizon 1 launched in 2012. Since then, the series has torn through the Franco-Italian Alps, the Australian outback, the winding roads of England, and the dusty tracks of Mexico. At every Xbox Developer Direct, the same question kept coming back like a broken record: "When do we get Japan?" The answer is now, with Forza Horizon 6. Playground Games has clearly taken the time to build something that goes beyond a simple change of scenery. The Japanese archipelago isn't just a skin slapped over the same old formula — or at least, that's what this work-in-progress build is promising.

What hits you immediately is the project's cultural ambition. The studio didn't settle for dropping pagodas and cherry blossoms onto a generic landscape. The stated inspiration is JDM culture — Japanese Domestic Market — in all its depth: Initial D, nocturnal touge runs, drifting as a way of life, the light and nimble machines that built the legend of Japan's mountain roads. It's a bold angle, one that could either elevate the series or slide into caricature. The truth, as usual, lands somewhere in between.

The map is shaping up to be the densest Playground Games has ever designed. Not necessarily the largest in square kilometers, but the most vertical, the most varied in its biomes. From sprawling megacity to bamboo forests, rocky coastlines to snow-capped peaks reachable in a rally-raid build, the variety on offer here surpasses what Horizon 5 delivered in Mexico.

Behind the Wheel: Drift as a Native Language

The core gameplay stays true to the series' DNA: unapologetically arcade, approachable on the surface, but deep enough to satisfy wheel-users who take things seriously. What shifts with Horizon 6 is how the physics model seems to have been rebuilt around drift. Playground Games has clearly studied counter-steering mechanics closely, and you feel it from the first corner.

On the touge — those narrow, winding mountain roads that are the backbone of JDM culture — the car responds differently depending on the surface: asphalt slicked by mountain rain, gravel on the shoulders, the pristine urban tarmac of Tokyo's boulevards. The physics model doesn't reach Gran Turismo 7's simulation depth, but there's an honesty to the tire-surface communication that wasn't nearly as clear in Horizon 5.

Weather conditions play a more structural role than before. Rain is no longer just a visual effect — it genuinely transforms the driving dynamics. In the forested gorges at the center of the map, a sudden downpour turns a normally fast road into a slippery trap. It's exhilarating when you're in control, maddening when you roll in with the wrong supercar. That kind of micro-setup decision — tire choice, ride height adjustment — carries real weight in this more demanding environment.

Drift events have been completely rethought. Rather than simple linear score zones, you now find touge duel circuits built directly into the open world, complete with AI rivals who have distinct, recognizable driving personalities. The nod to Initial D is explicit, and for once it doesn't come off as cheap fan service. It's narratively integrated, which gives genuine meaning to those late-night runs on roads you eventually learn corner by corner.

Art Direction: Between Postcard and Neon Noir

Visually, Forza Horizon 6 is a showcase on Xbox Series X. Tokyo at night is breathtaking: wet reflections on the asphalt, glowing signs mirrored on the hood, dense traffic that brings the city to life without ever becoming a frustrating obstacle. The handling of light in nocturnal urban environments is probably the best we've seen in any open-world racing game.

By day, the art direction swings between the stunning and the clichéd. The rural scenes — terraced rice paddies, Shinto shrines lost in the forest — are handled with genuine photographic care. It's close to something like modernized ukiyo-e, with skies that shift their entire color palette within minutes. That said, some suburban zones feel generic, interchangeable with sections of Horizon 5 given a light Japanese repaint. It's not a dealbreaker, but it's a gap between the stated ambition and the execution.

Vehicle models are up to the series' usual standard — which is to say, impeccable. The iconic JDM machines — the Toyota AE86, Nissan Skyline GT-R R34, Mazda RX-7 FD — are treated with the reverence they deserve. You can tell the team had genuine enthusiasts in the room during modeling. Engine audio has also received serious attention: the RX-7's rotary purr is instantly recognizable.

Content and Replayability: A Map That Reveals Itself Slowly

Even in its work-in-progress state, Horizon 6's content looks massive. The progression structure carries over the traveling festival setup from previous entries, but with a twist: the Horizon Story chapters are now tied to characters drawn from a fictional but internally consistent Japanese car culture. Back-alley mechanics, aging touge veterans, obsessive collectors — the writing is better than in previous entries, which admittedly isn't a sky-high bar, but the improvement is real.

Side activities are plentiful: speed trap challenges, scored drift zones, hidden sign hunts tucked into alleys no standard car can reach, photo challenges with creative constraints, and Horizon Showcase events bringing back the series' signature spectacle — a race against a fighter jet over Mount Fuji is as absurd as it is delightful. These set pieces remain the series' calling card, and Horizon 6 doesn't disappoint on that front.

Playtime should comfortably clear 80 hours for completionists, and the multiplayer component — Horizon Life, with its convoys and asynchronous challenges — extends the experience indefinitely if the community shows up. The Forza EV Festival woven into the main story also signals a pivot toward electric vehicles that may rub JDM purists the wrong way. A Tesla Plaid on a mountain touge is functionally fine but culturally jarring.

What Really Works

  • The revised drift physics: finally a Horizon entry that pays genuine respect to touge culture without blatantly cheating the feel.
  • The Japanese map is vertical, dense, and varied — a character in its own right, not just a generic playground.
  • Tokyo at night is a major visual achievement, among the best representations of a nocturnal city in any racing game.
  • The JDM lineup is handled with precision and respect, both in modeling and in sound design.
  • The writing is improving — characters have actual identities. Still lightweight, but moving in the right direction.

What Still Grates

  • Some suburban zones lack a distinct Japanese identity — they feel like recycled Horizon 5 assets in places.
  • Open-world AI remains inconsistent: tough as nails one moment, completely invisible the next. A recurring series flaw that hasn't been fixed.
  • The electric vehicle integration in a JDM cultural context creates narrative and atmospheric dissonance.
  • The festival progression structure is starting to feel familiar to the point of redundancy for series veterans — Playground Games isn't reinventing the wheel here.
  • Work-in-progress caveat: some collision bugs and texture pop-in in dense Tokyo areas. Worth watching at final release.

Verdict: Japan's Promise Is Almost Kept

Based on this work-in-progress build, Forza Horizon 6 is the best entry in the series since Horizon 4. Japan isn't just an exotic photo-op destination — it's an environment designed to serve the gameplay, particularly through a drift and touge culture that gives the entire game structure a unique identity. Playground Games did its cultural homework, and it shows in how the game looks and how it drives.

It's not perfect. There are soft spots in the map, AI that's still unpredictable, and a progression structure that's starting to show its age after five entries on the same template. But when you're threading a mountain switchback in an RX-7 in the rain, right at the edge of grip, with the city lights shimmering far below — that's when Forza Horizon 6 makes good on its promise. A Japan that isn't quite real, but is perfectly dreamed.

Score: 8.5/10 — An entry that recaptures the ambition of the series at its peak, powered by a Japanese setting that finally inspires as much as it impresses visually. A few rough edges to smooth before the final release, but the direction is right.

Our verdict

Forza Horizon 6: Japan in Drift — Does It Deliver on the Promise?

Xbox Series X/S, PC

8.5/10