Previews
30 article(s)Hands-on previews and first impressions of upcoming games.

007 First Light: IO Interactive Reinvents Bond Before Launch — Our Hands-On
IO Interactive has dropped the first playable footage of 007 First Light, and it's a surprise: the studio behind the World of Assassination trilogy isn't just recycling its Hitman formula. This new entry attempts to build a credible origin story for James Bond, balancing surgical infiltration with unrestrained action. After several hours with the game, here's what stands out — and what still gives us pause.

007 First Light Preview: IO Interactive Finally Shows Its Hand, and It's Solid
Less than a month before launch, IO Interactive finally let journalists play 007 First Light for over three hours. First takeaway: the studio clearly knows what it's doing with Bond. The formula is accessible, readable, effective — perhaps a bit too cautious in places, but the foundation is there. Here's what stood out from this preview that raises as many questions as it answers.

007 First Light: IO Interactive Reveals Its Assassin Sandbox — And It's Ambitious
IO Interactive isn't recycling its Hitman playbook: 007 First Light shapes up as a complete overhaul of the spy sandbox, with gameplay mechanics built around a young, impulsive Bond—still learning the ropes. Infiltration, hand-to-hand combat, gadgets, freedom of approach—everything seems in place. But between a polished trailer and a game that delivers on its promises, there's a gap only launch day will close. A close look at what IO is showing, and what it's still holding back.

007 First Light: Opening Sequence Revealed at BAFTAs, and It Impresses
IO Interactive used the BAFTA Game Awards to unveil the opening sequence of 007 First Light, featuring a theme by Lana Del Rey and David Arnold. A bold choice that immediately sets the title apart from typical licensed games. First impressions on what could be the most ambitious Bond game since GoldenEye 007 in 1997.

Phasmophobia x Alan Wake: Remedy Shines a Light on Ghost Hunting
Phasmophobia finally emerges from early access limbo with an unexpected collaboration: Remedy Entertainment lends Alan Wake's universe to Kinetic Games' cooperative ghost-hunting experience. A crossover blending psychological horror and paranormal investigation for a limited time. On paper, the partnership is enticing. But how worthwhile is this venture into Bright Falls' darkness for a game still struggling to find its footing?
Death Stranding 2: On The Beach — Kojima Starts Over, and It's Breathtaking
After six hours of hands-on preview time, one thing is certain: Hideo Kojima has built something radically different. And fascinating.