Previews
15 article(s)Hands-on previews and first impressions of upcoming games.

Xbox at a Crossroads: Halo French Dub, Fable, The Wolf Among Us 2, and Mara
This past gaming week sent mixed signals about Xbox's platform health: a controversial French dub for Halo Campaign Evolved, Fable still struggling to prove itself, The Wolf Among Us 2 resurfacing, and the mysterious Mara emerging. Behind these scattered updates lies a fundamental question: does Microsoft still know where it's headed?

Halo Campaign Evolved: A Reassuring Grip on a Remake That's Found Its Way Back
Two missions played in advance, and already the impression that Halo Studios understood what Infinite missed. The Silent Cartographer and the control room command regain their original tension in a remake that goes far beyond a fresh coat of paint. The question is no longer whether Halo can return — it's already happening. What remains is verifying that the promise holds up over time, because a few hours don't make a full review.

Halo Campaign Evolved: Hands-On with a Sequel Unlike Anything Else
Twenty-five years after Combat Evolved, Microsoft and Halo Studios are back with a title that carries the legendary name without being a simple remaster. Arriving July 28 on Xbox Series, PS5, and PC, Halo Campaign Evolved has been placed in the hands of the press. First impression verdict: the project is ambitious, occasionally surprising, and carries a genuine gameplay proposition—but also raises some questions worth asking before launch.

God of War Laufey: What the Trailer Finally Fixes in Kratos' Formula
Four years after Ragnarok, God of War returns with Laufey, revealed in grand fashion at the latest State of Play. Beyond the announcement itself, early footage raises a concrete question: has the saga finally identified and corrected one of its most persistent design weaknesses? An analysis of what the trailer shows and what it suggests for the future.

Hitman Classic Trilogy Remastered: What the Original Three Games Teach Modern Assassins
Saber Interactive resurrects the first three Hitman games in a remastered collection arriving at the perfect moment. With IO Interactive riding high on 007 First Light's success and World of Assassination's Freelancer Mode still evolving, it's time to look back. What did Codename 47, Silent Assassin, and Contracts invent that the World of Assassination trilogy sometimes left behind? An in-depth preview of a collection that deserves far more than just nostalgia.
Martial Blaze on PS5: The Fighting Game from State of Play That Deserves Your Attention
Amid the God of War deluge at June 2026's State of Play, a PS5-exclusive fighting game managed to capture the attention of those looking beyond Kratos. What makes this exclusivity so promising? First look at a title that could reinvent the genre on Sony's console, at a time when the fighting game scene is searching for its next major contender.

God of War Laufey: First Gameplay Impressions — Kratos Takes Aim
Sony just dropped the first gameplay footage for God of War Laufey, and it's far more than a polished Ragnarok. The game appears ready to redefine the franchise's foundation for a new era: fresh spaces, new mechanics, different pacing. Lumnix dug into the video. Early verdict: ambitious, occasionally stunning, with some blind spots worth examining before the hype takes over.
Ragnarok Console Project: The Multiplayer Roguelite Hits All Platforms
A surprise from Japan: Ragnarok Console Project launches simultaneously on PS5, Xbox Series, Nintendo Switch 2, and PC. Behind this rebooted title lies a multiplayer roguelite built for group sessions, drawing from the Norse mythology of the Ragnarok Online franchise while carving its own identity. First impressions on a project that could shake up cooperative action-RPGs.

007 First Light: IO Interactive Invents Bond Before Bond — First Impressions
IO Interactive temporarily leaves the sterile corridors of a luxury hotel for the slippery terrain of espionage in training. 007 First Light promises to tell a story no one had dared tackle seriously: the genesis of a cold killer, before the tuxedo, before the martini, before the legend. Does the studio behind Hitman have what it takes to carry James Bond without betraying either the franchise or its own DNA? First impressions on an editorial gamble as ambitious as it is risky.

007 First Light: IO Interactive Reinvents Bond Before Launch — Our Hands-On
IO Interactive has dropped the first playable footage of 007 First Light, and it's a surprise: the studio behind the World of Assassination trilogy isn't just recycling its Hitman formula. This new entry attempts to build a credible origin story for James Bond, balancing surgical infiltration with unrestrained action. After several hours with the game, here's what stands out — and what still gives us pause.

007 First Light Preview: IO Interactive Finally Shows Its Hand, and It's Solid
Less than a month before launch, IO Interactive finally let journalists play 007 First Light for over three hours. First takeaway: the studio clearly knows what it's doing with Bond. The formula is accessible, readable, effective — perhaps a bit too cautious in places, but the foundation is there. Here's what stood out from this preview that raises as many questions as it answers.

007 First Light: IO Interactive Reveals Its Assassin Sandbox — And It's Ambitious
IO Interactive isn't recycling its Hitman playbook: 007 First Light shapes up as a complete overhaul of the spy sandbox, with gameplay mechanics built around a young, impulsive Bond—still learning the ropes. Infiltration, hand-to-hand combat, gadgets, freedom of approach—everything seems in place. But between a polished trailer and a game that delivers on its promises, there's a gap only launch day will close. A close look at what IO is showing, and what it's still holding back.