Reviews
18 article(s)In-depth reviews and analysis of the latest games. Honest verdicts, fair scores.

Hitman Classic Trilogy: Revisiting Three Games That Invented Everything
IO Interactive announces Hitman Classic Trilogy Remastered for 2027. Before the overhaul arrives, Lumnix dives back into the first three installments — Codename 47, Silent Assassin, and Contracts — to measure what truly held up and what aged poorly. A foundational yet flawed legacy that deserves honest scrutiny before being polished.

Crimson Desert Review — Pearl Abyss Delivers Brilliance and Frustration in Equal Measure
Years in the making and reworked multiple times over, Crimson Desert has finally arrived. Pearl Abyss delivers a muscular open-world action-RPG that's visually stunning but hamstrung by design choices that irritate as much as they intrigue. Is this the game worth the wait? We spent twenty-plus hours in the world of Pywel to find out.

007 First Light: IO Interactive Commits to Long-Term Support, Hitman-Style
007 First Light is out, but IO Interactive has no plans to close the Bond file anytime soon. The studio behind the Hitman World of Assassination trilogy is applying the same post-launch content model to its new spy thriller. A publishing bet that's paid off before, but one that raises questions about the game's completeness on day one. We break down what 007 First Light is really worth at review time.

007 First Light: IO Interactive Masters Bond but Can't Escape Hitman's Shadow
IO Interactive steps out of its comfort zone with 007 First Light, the first major licensed Bond game in years. Agent 47 hangs up his disguises to make way for a young, brutal, still-rough James Bond. The Danish studio clearly knows how to tell assassin stories. But building an open-world third-person shooter around an icon as loaded as 007 is a different ballgame entirely. Full review of an ambitious game that doesn't play in the same league as its predecessors.

Assassin's Creed Shadows: Feudal Japan Deserved Better Than This
After years of waiting and a tense launch, Assassin's Creed Shadows finally plants its feet in feudal Japan. Two protagonists, a colossal open world, impressive graphics engine — on paper, it's all there. But between Ubisoft's promises and the reality of a dozen hours in-game, the gap can be painfully wide. Lumnix put the game under the microscope. Uncompromising verdict.

Halo Infinite, Two Years Later: The Game That Never Delivered
Halo Infinite was supposed to be the franchise's triumphant return, the game that would erase 343 Industries' missteps and win back fans. Two and a half years after launch, the verdict is bitter: a solid but confined campaign, a multiplayer in free fall, and storytelling that's still a mess. We're picking up the controller to settle this once and for all.

A Plague Tale: Innocence, 7 Years Later—Asobo's Flawed Masterpiece
Seven years after its release, A Plague Tale: Innocence remains an anomaly in the French action-adventure landscape. A devastating story about stolen childhood, carried by striking artistic direction, but weighed down by gameplay that didn't always serve the emotion. We return to plague-ridden Guyenne to settle it: masterpiece or masterpiece illusion?

Hitman World of Assassination: Three Years Later, Still on Top?
IO Interactive consolidated its stealth trilogy into a single edition in 2023. Three years on, as the studio prepares 007 First Light, it's the perfect time to settle this: Is Hitman World of Assassination the definitive achievement of modern infiltration gaming, or a monument showing signs of age? We replayed it all. From the start. No safety net.

Crimson Desert: Full Review of an Unforgiving Action-RPG
After years of delays and overhauls, Crimson Desert finally arrives. Pearl Abyss delivers a rare action-RPG that blends visceral combat with a dense open world. But behind its ambition lies plenty of rough edges that won't suit everyone. We put it through its paces to see if the wait was worth it.

Enotria: The Last Song — The Rough Italian Souls-Like Hiding Real Gems
Released to widespread indifference in 2024, Enotria: The Last Song is one of those indie games that deserves a second look. Inspired by Mediterranean folklore, this transalpine souls-like bears the scars of its tight budget and its studio's inexperience, but it contains genuinely honest level design and a visual identity you won't see anywhere else. Updates have since healed many of its wounds. Time for a clear-eyed verdict.

Pragmata: Was Capcom's Solo Gamble Really Worth the Wait?
Announced in 2020 with a mind-bending trailer, Pragmata vanished from the radar for years before resurfacing quietly. Capcom is betting on an ambitious solo adventure, blending sci-fi, mystery, and action in a post-apocalyptic lunar world. After such a long wait, does the result live up to expectations for this unconventional project from the Japanese publisher? We played it all, analyzed everything. Here's what it's really worth.

Doom: The Dark Ages — The Medieval Slayer Who Crushes Everything in His Path
id Software ditches Eternal's vertical frenzy for grounded, unapologetic brutality. Doom: The Dark Ages sets a different pace—heavier, more tactical, yet never losing the saga's DNA. Chainsaw shield, dragons, demonic armor: the Slayer traded his jetpack for gothic plate. Does it work? After twenty-plus hours in the guts of this infernal Medieval age, here's our full verdict.