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5 article(s)

Phantom Blade Zero Rejects Generative AI: Every Pixel Made by Human Hands
As the gaming industry tears itself apart over generative AI, S-Game is taking an unambiguous stand: zero machine-generated content in Phantom Blade Zero. In a public statement, the studio behind the highly anticipated wuxia action game confirms that every asset, every texture, every animation is the work of real human hands. A rare — almost defiant — position, just months ahead of a launch shaping up to be one of the year's biggest events.

Phantom Blade Zero Bans Generative AI: Every Pixel Made by Human Hands
As the gaming industry tears itself apart over generative AI, S-Game is taking a clear stand: zero machine-generated content in Phantom Blade Zero. In a public statement, the studio behind the highly anticipated wuxia action game declares that every asset, every texture, every animation is the work of real human hands. A rare — almost militant — position, just months before a launch shaping up to be one of the year's biggest events.

Samson: A Botched Launch, A Saving Patch — The Full Review
Samson, the small-time criminal simulator from Liquid Swords, arrives with serious ambitions and an embarrassing bug sheet. Caught between brilliant ideas and repeated crashes, this game deserved better than what it delivered on day one. We played through all of it, suffered through all of it, and broke down every piece. The studio is promising a major patch before the end of the week — but a game is also judged by what it is on launch day. No-holds-barred verdict.
Death Stranding 2: On The Beach — Kojima Starts Over, and It's Breathtaking
After six hours of hands-on preview time, one thing is certain: Hideo Kojima has built something radically different. And fascinating.

DOOM: The Dark Ages — id Software Invents Brutal Medieval
Shield, flail, and demons: id Software reinvents its own myth in the heart of the Middle Ages. A review on brutality elevated to an art form.