#Steam
59 article(s)
Tim Sweeney Accuses Valve of Exposing Devs Over AI
In an interview with PC Gamer, Epic Games CEO Tim Sweeney called Valve's AI disclosure policy for games sold on Steam irresponsible. The statement comes days after Sweeney himself acknowledged Epic's internal use of generative tools. Behind the broadside against Valve lies a deeper battle: who should bear responsibility for AI transparency, and at what cost to studios?
Steam's AI Label Costs Developers Up to 60% in Sales
A statistical study by Game Oracle quantifies it plainly: adding an AI disclosure badge to a Steam page results in a sharp drop in positive reviews and an estimated loss of up to 60% in potential sales. This is no longer forum speculation—it's a measurable market signal. For studios banking on generative AI to cut production costs, the commercial hit may far exceed any savings gained.

Paralives Dominates Steam: The Sims Rival That Actually Delivers
Quietly launched after years of indie development, Paralives has stormed Steam's top sellers in France at $38.99. A life simulator that directly challenges EA's genre monopoly — and clearly resonates with players. We break down this phenomenon built entirely on word-of-mouth, not marketing hype.

My Garage on Steam: Auto Repair Simulator or Therapy for Gearheads?
My Garage hits Steam at $19.90 with a clear pitch: get your hands dirty without wrecking your living room carpet. This auto repair simulator sits between Wrench and PowerWash Simulator, targeting a specific crowd—car enthusiasts who want precision without the headache of a racing game. But does it actually work?

Slimecity Hits Steam: The Slime-Infested City That's Got Everyone Talking
A name, a Steam page, and already a promise: Slimecity lands on Valve's platform with a proposition blending city management and creature invasion. The concept is singular enough to warrant attention, even without a confirmed release date. Here's what we know—and what we're hoping for—from this indie project banking on thematic originality.

Too Soon: A Grief Game Arrives on Steam, and It Deserves Your Attention
Too Soon just hit Steam's "upcoming" pages. The game intrigues immediately with its subject matter: grief, loss, and how we attempt to put words to what resists language. In a gaming landscape oversaturated with mechanical challenges and progression loops, a game bold enough to tackle this emotional territory warrants closer inspection, even without a confirmed release date.

And No One Was There: A Survival Horror Built on Absolute Isolation
And No One Was There arrives on Steam with a simple and ruthless promise: to soak you in dread within an environment where no one will come to your rescue. No muscular hero, no ammunition stockpiles, just you, a hostile place, and silence. In a genre bloated with productions that confuse jump scares with genuine tension, this indie title aims for something deeper. Here's what it has to offer.
Xiaozhenxin AI-2055 Demo: A Dystopian AI Quietly Arrives on Steam
Xiaozhenxin AI-2055 (小真心AI-2055) is quietly announcing itself on Steam with a demo coming soon. The game is banking on a futuristic universe centered on artificial intelligence, at a time when the subject is omnipresent in both tech news and gaming. Little information has leaked out so far, but the Steam page is enough to pique curiosity. Here's what we know.

Red Clicker for $1.09 on Steam: The Minimalist Clicker That Owns Its Simplicity
A new clicker just launched on Steam at rock-bottom price: $1.09. Red Clicker doesn't pretend to reinvent the genre—it offers a simple loop, honest pricing, and nothing more. In a market flooded with clickers dreaming of being epic RPGs, this disarmingly modest game deserves a two-minute look. We break down what this micro-game is actually worth.

Paralives Breaks Into Steam Top Sellers: An Indie Life Sim Takes Flight
After years in early access, Paralives has cracked Steam's best-seller charts in France at $35.09. Does this Quebec-made life simulator have what it takes against genre giants? Early feedback points to solid fundamentals, distinctive art direction, and a community with high expectations. Here's what the game delivers—and what it still needs to prove.

Barbarian Surfaces on Steam: A Brutal Survival Game Built on Restraint
Low-key but intriguing, Barbarian has just appeared on Steam's "coming soon" pages. Behind this bare-bones title lies a survival game rooted in a savage fantasy universe, seemingly intent on raw mechanical brutality rather than visual flash. No confirmed release date, sparse official information—but enough hints to warrant closer inspection.

BRICKFALL Announced on Steam: Brick-Breaking Has Never Looked So Brutal
A newcomer has arrived on Steam's upcoming pages with BRICKFALL, a title whose name alone conveys the essentials: bricks, falling, and probably a healthy dose of pixelated carnage. Little information has circulated yet, but the Steam page is live and the project exists. Here's what we know—and what this kind of promise means in a market already saturated with revisited brick-breakers.