#game design
6 article(s)

Hitman, Fallout, RDR2: Games That Are Hilarious Without Trying
An Agent 47 dressed as an inflatable flamingo, a ghoul philosophizing about human nature in Boston's ruins, Arthur Morgan tripping over a rock mid-heroic gallop. The most effective video game humor doesn't always come from games labeled "comedy." It emerges where you least expect it — in absurd level design, a throwaway line buried three menus deep, or physics so brutally honest they're hilarious.
God of War: The Leviathan Axe Recall Born From an Animator's Laziness
The recall of the Leviathan Axe — that iconic gesture that defines God of War with every swing — didn't come from a deliberate design decision, but from an animator too lazy to model a ground pickup animation. A creative accident that perfectly illustrates how a game's best mechanics can emerge from constraints, or sheer chance. We trace the origins of one of PS4's most satisfying moves.
Halo and Toxic Canon: Why 343 Industries Won't Fix Its Mistakes
Halo Infinite left scars. Halo 5 left others. Yet 343 Industries keeps building on foundations even the most loyal fans reject. The question growing louder in the community is simple and radical: what if certain entries were officially erased from canon? An analysis of a problem that extends far beyond the Master Chief saga.

007 First Light vs Agent 47: Bond Has His Own Identity, and It Shows
IO Interactive is working on two spies simultaneously, and the differences between James Bond and Agent 47 go beyond cosmetics. A new piece this week explores how 007 First Light builds a distinct personality for its protagonist — wit, charm, composure — where Hitman banked on silence and neutrality. Two diametrically opposed design philosophies under one development roof. Here's what that actually means.

Halo's Flood: Why This Horror Disguised as an FPS Still Haunts Gamers
A Reddit discussion reignited a debate as old as home consoles: which enemy from a non-horror game hit you hardest? The answer flooding in, massively, is Halo's Flood. Not Resident Evil, not Silent Hill — an early 2000s Xbox FPS. Twenty years later, this mass of infected flesh still triggers cold sweats in thousands of players. Why? We dig in.

Sol Cesto 1.0: The French Roguelite That Turns Chance on Its Head
Three developers, one roguelite that refuses to let bad luck ruin your day. Sol Cesto wrapped early access on April 10 with a 1.0 version that delivers. Behind this French indie gem lies a rare design philosophy: giving players the tools to master chaos rather than suffer through it. We dove in to see if the ambition holds up in practice.