#PlayStation
11 article(s)
PS5: Sony's new TV spot ignites backlash online
Sony released a new PS5 TV commercial, and the reception is decidedly explosive. With PlayStation still reeling from business decisions that alienated its fanbase, every communication effort becomes a popularity test destined to fail. This spot is no exception: online reactions reveal distrust that goes far beyond a simple advertisement.

Naughty Dog and Remakes: A Veteran Sounds the Alarm
A veteran developer from Naughty Dog, a historic figure in the franchise, has publicly taken a stand against the studio's remake and remaster strategy. His criticism is straightforward: remaking games that are still fully accessible amounts to prioritizing cash flow over creativity. A warning sign that extends well beyond Naughty Dog and raises questions about PlayStation's broader catalog strategy.

Brave Fencer Musashi: The PS1 Masterpiece Square Left Behind
Brave Fencer Musashi never left Japan and North America. While Chrono Cross, Parasite Eve, and Final Fantasy Tactics belatedly earned redemption through ports and remasters, this 1998 action-RPG remains invisible on modern platforms. An oversight that reveals as much about Square Enix's priorities as it does about the game's actual value.

God of War Laufey: Release Window Finally Coming Into Focus
Announced during Sony's State of Play, God of War: Laufey puts Faye at the center of the narrative instead of Kratos. No precise date has been shared, but a Comic-Con San Diego panel and clues tied to PlayStation's end of physical support narrow down a probable window. What we know, what it means for the franchise, and why this protagonist swap is Santa Monica's real gamble.
Sony Faces Legal Battles Over Physical Game Disc Cutoff by 2028
Sony announced the planned elimination of physical games on its platforms by January 2028. The result: two legal fronts are opening simultaneously. In the Netherlands, a class action lawsuit has just been filed. In Mexico, two lawmakers are preparing to bring the matter before the national competition commission. What looked like a routine business decision is shaping up as an international regulatory test over consumers' right to own what they buy.

Vandal Hearts II at 27: The Tactical RPG Nobody Wanted to Defend
On July 8, 1999, Konami released Vandal Hearts II on PlayStation, two years after an already demanding first installment. Twenty-seven years later, the game remains an anomaly in the tactical RPG landscape: more brutal, more experimental than Final Fantasy Tactics or Tactics Ogre, yet it has vanished from collective memory. This silence says something about what the industry chooses to celebrate—and what it prefers to forget.
The PS1 in a Controller: Sony's Abandoned Brazilian Prototype
Brian "Biscuit" Watson, an industry veteran, reveals that Sony seriously considered commercializing a DualShock that would embed the entire PS1 hardware—a concept designed specifically for the Brazilian market. A project shelved, but one that says a lot about how Sony sought to penetrate emerging markets at a time when the traditional home console wasn't necessarily the right bet.

Koudelka at 26: The Gothic JRPG Sabotaged by Its Own Combat
Released in 1999 on PlayStation, Koudelka remains one of the most singular JRPGs of its generation: dense gothic atmosphere, mature storytelling, and a combat system that sank the game before it could find its audience. Twenty-six years later, Sacnoth's title has never been properly rehabilitated—and that's no accident. It's not a simple injustice either.

God of War Laufey: Olympus Returns, Ariel Lawrence Confirms Direction
God of War Laufey director Ariel Lawrence has confirmed that the Greek gods of Olympus will play a role in the next episode centered on Faye. A return to the saga's roots that raises questions: how can the Nordic universe of 2018 coexist with the Greek pantheon that dominated the early installments? The first answers are here, and they change everything for the franchise's future.

God of War Laufey: David Jaffe, Father of the Franchise, Breaks His Silence
The God of War Laufey trailer has split the community, but the heaviest criticism comes from within: David Jaffe, creator of the original God of War in 2005 at Santa Monica Studio, has publicly expressed his doubts about this new installment. Not gratuitous hate, but fundamental skepticism about the franchise's very identity. A signal that would be foolish to ignore.
PlayStation Abandons PC: How Hulst's Decision Reshapes the Industry
Hermen Hulst confirmed internally: PlayStation's narrative single-player games will remain console exclusives. Gone is the systematic PC porting that netted Sony tens of millions in recent years. This is a major strategic shift, not a routine memo. This feature breaks down the drivers behind the decision, its consequences for PC gamers, first-party studios, and the entire industry.