#PlayStation
16 article(s)

Bushido Blade at 29: The One-Hit Duel No One Ever Copied
Released in the United States in fall 1997 and in France in February 1998, Squaresoft and Light Weight's Bushido Blade remains the gold standard for samurai dueling on PlayStation. Without health bars or flashy combos, its one-hit-kill system was never adopted wholesale by the industry. Twenty-nine years later, this design void says volumes about what versus fighting chose to forget.

God of War Laufey Under Pressure: The PS5 Exclusive That Can't Afford to Fail
God of War Laufey is expected on PS5 in early 2027, but the anticipation surrounding it already feels like anxiety. While Marvel's Wolverine faces harsh criticism over the alleged uniformity of PlayStation productions, Santa Monica Studio finds itself under fire before even showing its game. Sony's most iconic franchise now carries the weight of an entire ecosystem on the shoulders of a single title.

Breath of Fire III: The Capcom JRPG Born From Chaos
Breath of Fire III is 28 years old, but its development history remains a textbook case study: Capcom switches platforms mid-production, improvises much of the design, and ships a JRPG that was meant to be the final act of a trilogy. The result is solid but played too safely to leave a lasting impression. What this story reveals about how JRPGs were made in the PlayStation era deserves closer examination.

Marvel's Wolverine: What Insomniac Is Really Building in Terms of Length
Marvel's Wolverine's playtime is becoming clearer, and it positions Insomniac Games' title as a tight action game rather than an endless open world. A bold editorial choice that echoes the original Spider-Man's trajectory—and raises a real question about the value PS5 players expect.

Physint Dropped by PlayStation, Picked Up by Xbox: Kojima Rebounds
PlayStation wanted to cancel Physint, Hideo Kojima's spy project announced as an exclusive. Xbox acquired it. The news broke tonight via a joint triple announcement from Kojima Productions, PlayStation, and Microsoft, with Asha Sharma, Xbox vice president, publicly welcoming the deal. A dramatic reversal that redraws the lines between the two console makers and raises a simple question: what is a PlayStation exclusivity label really worth anymore?
PS5: Sony's new TV spot ignites backlash online
Sony released a new PS5 TV commercial, and the reception is decidedly explosive. With PlayStation still reeling from business decisions that alienated its fanbase, every communication effort becomes a popularity test destined to fail. This spot is no exception: online reactions reveal distrust that goes far beyond a simple advertisement.

Naughty Dog and Remakes: A Veteran Sounds the Alarm
A veteran developer from Naughty Dog, a historic figure in the franchise, has publicly taken a stand against the studio's remake and remaster strategy. His criticism is straightforward: remaking games that are still fully accessible amounts to prioritizing cash flow over creativity. A warning sign that extends well beyond Naughty Dog and raises questions about PlayStation's broader catalog strategy.

Brave Fencer Musashi: The PS1 Masterpiece Square Left Behind
Brave Fencer Musashi never left Japan and North America. While Chrono Cross, Parasite Eve, and Final Fantasy Tactics belatedly earned redemption through ports and remasters, this 1998 action-RPG remains invisible on modern platforms. An oversight that reveals as much about Square Enix's priorities as it does about the game's actual value.

God of War Laufey: Release Window Finally Coming Into Focus
Announced during Sony's State of Play, God of War: Laufey puts Faye at the center of the narrative instead of Kratos. No precise date has been shared, but a Comic-Con San Diego panel and clues tied to PlayStation's end of physical support narrow down a probable window. What we know, what it means for the franchise, and why this protagonist swap is Santa Monica's real gamble.
Sony Faces Legal Battles Over Physical Game Disc Cutoff by 2028
Sony announced the planned elimination of physical games on its platforms by January 2028. The result: two legal fronts are opening simultaneously. In the Netherlands, a class action lawsuit has just been filed. In Mexico, two lawmakers are preparing to bring the matter before the national competition commission. What looked like a routine business decision is shaping up as an international regulatory test over consumers' right to own what they buy.

Vandal Hearts II at 27: The Tactical RPG Nobody Wanted to Defend
On July 8, 1999, Konami released Vandal Hearts II on PlayStation, two years after an already demanding first installment. Twenty-seven years later, the game remains an anomaly in the tactical RPG landscape: more brutal, more experimental than Final Fantasy Tactics or Tactics Ogre, yet it has vanished from collective memory. This silence says something about what the industry chooses to celebrate—and what it prefers to forget.
The PS1 in a Controller: Sony's Abandoned Brazilian Prototype
Brian "Biscuit" Watson, an industry veteran, reveals that Sony seriously considered commercializing a DualShock that would embed the entire PS1 hardware—a concept designed specifically for the Brazilian market. A project shelved, but one that says a lot about how Sony sought to penetrate emerging markets at a time when the traditional home console wasn't necessarily the right bet.