#PlayStation
16 article(s)

Koudelka at 26: The Gothic JRPG Sabotaged by Its Own Combat
Released in 1999 on PlayStation, Koudelka remains one of the most singular JRPGs of its generation: dense gothic atmosphere, mature storytelling, and a combat system that sank the game before it could find its audience. Twenty-six years later, Sacnoth's title has never been properly rehabilitated—and that's no accident. It's not a simple injustice either.

God of War Laufey: Olympus Returns, Ariel Lawrence Confirms Direction
God of War Laufey director Ariel Lawrence has confirmed that the Greek gods of Olympus will play a role in the next episode centered on Faye. A return to the saga's roots that raises questions: how can the Nordic universe of 2018 coexist with the Greek pantheon that dominated the early installments? The first answers are here, and they change everything for the franchise's future.

God of War Laufey: David Jaffe, Father of the Franchise, Breaks His Silence
The God of War Laufey trailer has split the community, but the heaviest criticism comes from within: David Jaffe, creator of the original God of War in 2005 at Santa Monica Studio, has publicly expressed his doubts about this new installment. Not gratuitous hate, but fundamental skepticism about the franchise's very identity. A signal that would be foolish to ignore.
PlayStation Abandons PC: How Hulst's Decision Reshapes the Industry
Hermen Hulst confirmed internally: PlayStation's narrative single-player games will remain console exclusives. Gone is the systematic PC porting that netted Sony tens of millions in recent years. This is a major strategic shift, not a routine memo. This feature breaks down the drivers behind the decision, its consequences for PC gamers, first-party studios, and the entire industry.