#racing game
5 article(s)

Midnight Club: Why Rockstar Shelved Its Racing Crown Jewel
Midnight Club: Los Angeles launched in 2008 and the series never resurfaced. No canceled sequel announcement, no official statement—just gradual radio silence. Eighteen years later, the question lingers: why did Rockstar, which dominated street racing against Need for Speed, bench its most celebrated racing franchise? The answer reveals what the studio has become.

Freefall Racers: Kinect Exclusive Returns Without Kinect or Xbox
Freefall Racers, a racing game built for Xbox One's Kinect sensor, resurfaces in a version stripped of all motion detection hardware. This comeback raises a real question: how do you revive an entire genre killed by a peripheral's death, and what does it say about the fate of abandoned Kinect exclusives since the end of the Xbox One era.

Clutch: One Hour of Gameplay Tests Whether Narrative Racing Actually Works
Following a Summer Game Fest reveal that turned heads, Maverick Games livestreamed an hour of Clutch's opening. An open-world racing game with stated narrative ambitions, led by veterans of Playground Games. The footage and intentions are there. What's still missing is proof they can coexist over the long haul.

RogueTrip on Steam: A $4.67 Roguelite Racer Worth Your Attention
RogueTrip hits Steam with a 10% launch discount bringing the price down to $4.67. The concept: a roguelite racing game that blends arcade driving with procedural progression. At this price point, the real question isn't whether it's worth trying—it's whether the game has the depth to hook you beyond the first hour. Let's take it for a spin.

Forza Horizon 6 Crushes Sales on Steam: Arcade Racing Hits the Road
Forza Horizon 6 dominates Steam France's top sellers at $69.99. Playground Games' open-world racing franchise continues to rule the PC market in an arcade racing space where competition is scarce. Here's what this release means and what it tells us about the state of the genre in 2026.