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7 article(s)

Super Mario 64 Running on PS1: A Technical Challenge Takes Shape
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Super Mario 64 Running on PS1: A Technical Challenge Takes Shape

An amateur developer is tackling one of homebrew's most ambitious technical bets: getting Super Mario 64 running on a PlayStation 1. The project is making real progress, raising genuine questions about the hardware limits of a machine never designed for this. Between reverse-engineering feat and niche curiosity, this port says something about the enduring grip Nintendo's classic still holds.

#homebrew#Super Mario 64#port
Lumnix Editorial··3 min read
Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console
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Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console

Before Super Ghouls'n Ghosts was designed natively for the Super Nintendo, Ghouls'n Ghosts was an arcade cabinet that the Mega Drive elevated to absolute reference status. This isn't a minor detail—it says something precise about what Sega demanded from its machine and what players of that era actually experienced. Revisiting this port means understanding why certain titles forge a platform's identity better than any exclusive game designed for it.

#Capcom#rétrogaming#Mega Drive
Lumnix Editorial··3 min read
Black Belt: When Fist of the North Star Got Stuck in Japan
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Black Belt: When Fist of the North Star Got Stuck in Japan

In 1986, the Master System welcomed a beat'em up officially licensed from Hokuto no Ken in Japan. Outside the archipelago, the same game shipped under the name Black Belt, stripped of all license references. Forty years later, this textbook case illustrates a systematic practice of the 8-bit era: draining a game of its cultural identity to make it exportable. A commercial decision that reveals much about how publishers treated the Western market.

#Sega#Fist of the North Star#rétrogaming
Lumnix Editorial··3 min read
Alex Kidd in High-Tech World: How SEGA Sabotaged Its Own Mascot
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Alex Kidd in High-Tech World: How SEGA Sabotaged Its Own Mascot

Before Sonic, SEGA bet everything on Alex Kidd to rival Mario on Master System. In 1987 in Japan, then 1989 in the West, the studio released Alex Kidd in High-Tech World, a game that would paradoxically seal the commercial death of its own champion. A case study in poor franchise management: how a publisher can destroy its mascot by giving it the wrong game.

#Sega#rétrogaming#Alex Kidd
Lumnix Editorial··3 min read
Mario Paint at 34: Nintendo's Hybrid That Blurred the Lines
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Mario Paint at 34: Nintendo's Hybrid That Blurred the Lines

Released in 1992 on Super Nintendo, Mario Paint wasn't really a game. It was a creation software sold with a mouse, at a time when Nintendo was trying to establish itself in homes as an educational tool as much as an entertainment console. Thirty-four years later, this atypical cartridge remains a textbook example of what a manufacturer can risk when it decides to step outside the boundaries of pure video gaming.

#Nintendo#rétrogaming#Mario Paint
Lumnix Editorial··3 min read
Bubble Bobble at 40: What's Left of Taito's Masterpiece?
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Bubble Bobble at 40: What's Left of Taito's Masterpiece?

Forty years after its arcade debut, Bubble Bobble remains one of Taito's most iconic creations. But beneath the easy nostalgia lies a real question: how did a 1986 game manage to permanently stamp its DNA on cooperative game design, and why have its sequels never truly capitalized on that symbolic capital? The verdict is more complicated than it appears.

#Anniversary#co-op#rétrogaming
Lumnix Editorial··3 min read
Dino Stalker at 24: B-movie charm or victim of its own reputation?
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Dino Stalker at 24: B-movie charm or victim of its own reputation?

On June 27, 2002, Capcom launched Dino Stalker in Japan on PlayStation 2, developed by TOSE and designed for the Guncon 2 light gun. Since then, the game has carried a reputation as an industrial disaster. But between a niche arcade genre, a particular production context, and a collective memory eager to amplify flaws, the reality might be more complicated. A closer look at a cult oddity that deserves a more precise critique.

#Capcom#Dino Stalker#TOSE
Lumnix Editorial··3 min read