#Sega
14 article(s)

Virtua Tennis at 26: The Game That Won Over a Generation
On July 11, 2000, Sega and Hitmaker launched Virtua Tennis on the American Dreamcast, following its earlier arcade run on NAOMI hardware. Twenty-six years later, this title remains a textbook case: how a sports game can convert players who despised the sport itself. This isn't nostalgia—it's an observation about what the Dreamcast achieved that few machines have replicated since.

SEGA admits commercial failure of two critically acclaimed games
Sonic Racing Crossworlds and Shinobi: Art of Vengeance received strong reviews, but SEGA acknowledges disappointing sales. This gap between critical reception and commercial performance raises a real question: can major Japanese studios still successfully launch a Western game in a saturated market? It's not about quality—it's about visibility, positioning, and marketing budget.