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12 article(s)

Saw: Genesis Delays Early Access to 2027 Amid Testing Concerns
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Saw: Genesis Delays Early Access to 2027 Amid Testing Concerns

Originally slated for late 2026, Saw: Genesis won't enter early access until 2027. Initial testing feedback apparently convinced the team to pump the brakes. In a market where premature launches leave lasting scars, this delay is less an admission of defeat than a survival choice. The question remains whether the game can deliver on its promises when it finally arrives.

#delay#survival horror#film adaptation
Lumnix Editorial··4 min read
Alone in the Dark: The New Nightmare Deserves Better
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Alone in the Dark: The New Nightmare Deserves Better

Twenty-five years after its May 2001 release, Alone in the Dark: The New Nightmare still carries an undeserved reputation. Sandwiched between Uwe Boll's disastrous films and the botched 2008 reboot, the game from Parisian studio Darkworks is often dismissed as an unambitious Resident Evil clone. Its Metacritic score of 66 out of 100 cemented this contempt. Yet this fourth installment deserves far more serious consideration than collective memory grants it.

#survival horror#Alone in the Dark#Darkworks
Lumnix Editorial··4 min read
RE3 Nemesis Wasn't Survival Horror: Mikami Understood This First
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RE3 Nemesis Wasn't Survival Horror: Mikami Understood This First

Resident Evil 4's paradigm shift in 2005 became gaming history's founding myth. Except Shinji Mikami had already transformed the franchise six years earlier. Resident Evil 3: Nemesis, released in 1999, isn't a failed survival horror game—it's an action game disguised as survival horror, and this distinction reframes two decades of Capcom history.

#Capcom#survival horror#Shinji Mikami
Lumnix Editorial··3 min read
SOMA at 11: Frictional Games and a Question That Still Haunts
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SOMA at 11: Frictional Games and a Question That Still Haunts

Eleven years after its release, SOMA remains one of gaming's most unsettling works—not because of its creatures, but because of what it forces players to confront about consciousness and identity. Frictional Games had already upended survival-horror with Amnesia: The Dark Descent in 2010. With SOMA, the Swedish studio went further: less mechanical tension, more philosophical dread. An anniversary worth taking a stance on.

#science-fiction#survival horror#Anniversary
Lumnix Editorial··3 min read
ObsCure, 22 Years Later: The French Survival-Horror That Dared
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ObsCure, 22 Years Later: The French Survival-Horror That Dared

In 2004, a studio from Tourcoing launched ObsCure, a cooperative survival-horror set in an American high school. At the time, the genre was dominated by Japanese productions — Resident Evil, Silent Hill. For a French developer to venture into it seemed absurdly ambitious. Twenty-two years later, ObsCure remains a masterclass in what Europe's independent market could have become if the industry had bet more on its outsiders.

#survival horror#ObsCure#Hydravision
Lumnix Editorial··4 min read
Deep Fear: The Survival Horror the Saturn Took Down With It
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Deep Fear: The Survival Horror the Saturn Took Down With It

In 1998, Sega's Saturn quietly dies while the industry watches. But it takes Deep Fear with it—a submarine survival horror that clearly eyed Resident Evil just as PlayStation was about to dominate the generation. Twenty-eight years later, this game remains the perfect example of a well-crafted title sacrificed on the altar of a console war already lost.

#survival horror#Sega#retro gaming
Lumnix Editorial··3 min read
Remothered Gets a Makeover Before Red Nun's Legacy
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Remothered Gets a Makeover Before Red Nun's Legacy

The first two Remothered games are getting a complete overhaul in Unreal Engine 5 across PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. The move is clearly preparatory: smooth out the technical rough edges that have plagued the series, and provide a credible entry point before Remothered: Red Nun's Legacy arrives. The question is whether this facelift will be enough to overcome a turbulent past.

#survival horror#Remaster#Remothered
Lumnix Editorial··3 min read
Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
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Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow

Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.

#Capcom#survival horror#Dino Crisis
Lumnix Editorial··3 min read
Dead by Daylight at 10: How an Unlikely Game Invented an Entire Genre
Feature

Dead by Daylight at 10: How an Unlikely Game Invented an Entire Genre

A decade after its chaotic launch, Dead by Daylight still reigns unchallenged in asymmetrical multiplayer gaming. This isn't accident or default longevity—it's the result of a radical economic model, brutally honest community relations, and an ability to absorb pop culture without dissolving into it. A look back at ten years of a game that set the rules for a genre no one else has managed to dethrone.

#live-service#survival horror#Multiplayer
Lumnix Editorial··8 min read
And No One Was There: A Survival Horror Built on Absolute Isolation
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And No One Was There: A Survival Horror Built on Absolute Isolation

And No One Was There arrives on Steam with a simple and ruthless promise: to soak you in dread within an environment where no one will come to your rescue. No muscular hero, no ammunition stockpiles, just you, a hostile place, and silence. In a genre bloated with productions that confuse jump scares with genuine tension, this indie title aims for something deeper. Here's what it has to offer.

#survival horror#indie#Steam
Lumnix Editorial··3 min read
Resident Evil Requiem: Leon Must Die Forever Mode is Now Live
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Resident Evil Requiem: Leon Must Die Forever Mode is Now Live

Capcom has rolled out a free update for Resident Evil Requiem across all platforms. The headliner: Leon Must Die Forever, a challenge mode locked behind the main campaign's completion. A series tradition returns in a fresh form, and should keep fans busy for weeks to come.

#Capcom#survival horror#Resident Evil Requiem
Lumnix Editorial··2 min read
Bloober Team Wants to Rule Horror: 7 Projects in Development
Preview

Bloober Team Wants to Rule Horror: 7 Projects in Development

Riding the massive success of the Silent Hill 2 remake, Polish studio Bloober Team isn't taking a breather. The Kraków-based studio announces a major restructuring and seven horror games in parallel—two in full production, five in co-development. Ambitious on paper, risky in practice. Bloober is playing a bold hand: scale fast without losing its soul. Here's what that actually means for players and the survival horror industry.

#Silent Hill 2#Bloober Team#survival horror
Lumnix Editorial··5 min read