#survival horror
12 article(s)

Saw: Genesis Delays Early Access to 2027 Amid Testing Concerns
Originally slated for late 2026, Saw: Genesis won't enter early access until 2027. Initial testing feedback apparently convinced the team to pump the brakes. In a market where premature launches leave lasting scars, this delay is less an admission of defeat than a survival choice. The question remains whether the game can deliver on its promises when it finally arrives.

Alone in the Dark: The New Nightmare Deserves Better
Twenty-five years after its May 2001 release, Alone in the Dark: The New Nightmare still carries an undeserved reputation. Sandwiched between Uwe Boll's disastrous films and the botched 2008 reboot, the game from Parisian studio Darkworks is often dismissed as an unambitious Resident Evil clone. Its Metacritic score of 66 out of 100 cemented this contempt. Yet this fourth installment deserves far more serious consideration than collective memory grants it.

RE3 Nemesis Wasn't Survival Horror: Mikami Understood This First
Resident Evil 4's paradigm shift in 2005 became gaming history's founding myth. Except Shinji Mikami had already transformed the franchise six years earlier. Resident Evil 3: Nemesis, released in 1999, isn't a failed survival horror game—it's an action game disguised as survival horror, and this distinction reframes two decades of Capcom history.

SOMA at 11: Frictional Games and a Question That Still Haunts
Eleven years after its release, SOMA remains one of gaming's most unsettling works—not because of its creatures, but because of what it forces players to confront about consciousness and identity. Frictional Games had already upended survival-horror with Amnesia: The Dark Descent in 2010. With SOMA, the Swedish studio went further: less mechanical tension, more philosophical dread. An anniversary worth taking a stance on.

ObsCure, 22 Years Later: The French Survival-Horror That Dared
In 2004, a studio from Tourcoing launched ObsCure, a cooperative survival-horror set in an American high school. At the time, the genre was dominated by Japanese productions — Resident Evil, Silent Hill. For a French developer to venture into it seemed absurdly ambitious. Twenty-two years later, ObsCure remains a masterclass in what Europe's independent market could have become if the industry had bet more on its outsiders.

Deep Fear: The Survival Horror the Saturn Took Down With It
In 1998, Sega's Saturn quietly dies while the industry watches. But it takes Deep Fear with it—a submarine survival horror that clearly eyed Resident Evil just as PlayStation was about to dominate the generation. Twenty-eight years later, this game remains the perfect example of a well-crafted title sacrificed on the altar of a console war already lost.

Remothered Gets a Makeover Before Red Nun's Legacy
The first two Remothered games are getting a complete overhaul in Unreal Engine 5 across PC, PlayStation 5, Xbox Series, and Nintendo Switch 2. The move is clearly preparatory: smooth out the technical rough edges that have plagued the series, and provide a credible entry point before Remothered: Red Nun's Legacy arrives. The question is whether this facelift will be enough to overcome a turbulent past.

Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.

Dead by Daylight at 10: How an Unlikely Game Invented an Entire Genre
A decade after its chaotic launch, Dead by Daylight still reigns unchallenged in asymmetrical multiplayer gaming. This isn't accident or default longevity—it's the result of a radical economic model, brutally honest community relations, and an ability to absorb pop culture without dissolving into it. A look back at ten years of a game that set the rules for a genre no one else has managed to dethrone.

And No One Was There: A Survival Horror Built on Absolute Isolation
And No One Was There arrives on Steam with a simple and ruthless promise: to soak you in dread within an environment where no one will come to your rescue. No muscular hero, no ammunition stockpiles, just you, a hostile place, and silence. In a genre bloated with productions that confuse jump scares with genuine tension, this indie title aims for something deeper. Here's what it has to offer.

Resident Evil Requiem: Leon Must Die Forever Mode is Now Live
Capcom has rolled out a free update for Resident Evil Requiem across all platforms. The headliner: Leon Must Die Forever, a challenge mode locked behind the main campaign's completion. A series tradition returns in a fresh form, and should keep fans busy for weeks to come.

Bloober Team Wants to Rule Horror: 7 Projects in Development
Riding the massive success of the Silent Hill 2 remake, Polish studio Bloober Team isn't taking a breather. The Kraków-based studio announces a major restructuring and seven horror games in parallel—two in full production, five in co-development. Ambitious on paper, risky in practice. Bloober is playing a bold hand: scale fast without losing its soul. Here's what that actually means for players and the survival horror industry.