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Mega Man: Dual Override Marks Blue Bomber's 40th Anniversary in 2027
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Mega Man: Dual Override Marks Blue Bomber's 40th Anniversary in 2027

Capcom used Gamescom 2026 to unveil its vision for Mega Man: Dual Override, arriving in 2027. Director Shinya Ikuta and producers Shingo Izumi and Hiroyuki Minamitani fielded press questions at the Cologne show. What they revealed paints a project designed first and foremost as a franchise milestone — marking 40 years of Mega Man — rather than just another installment. That distinction is far from cosmetic.

#Capcom#Anniversary#Gamescom 2026
Lumnix Editorial··3 min read
2XKO Canceled: Riot Games Exposes Fighting Game Industry Crisis
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2XKO Canceled: Riot Games Exposes Fighting Game Industry Crisis

Riot Games halted 2XKO development in December 2026, citing economic nonviability. This isn't just another free-to-play fighter collapsing—it's a symptom of an entire genre under pressure, unable to balance competitive ambition with sustainable business models. Only Capcom seems to have cracked the code everyone's been searching for.

#Capcom#fighting games#2XKO
Lumnix Editorial··3 min read
Breath of Fire: The Capcom-Square Deal That Reshaped the JRPG
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Breath of Fire: The Capcom-Square Deal That Reshaped the JRPG

In 1994, Capcom signed a commercial agreement with Square to distribute Breath of Fire on Super Nintendo in North America. An alliance between two direct rivals, at a time when Final Fantasy VI dominated the Western JRPG landscape. This quiet pact reveals much about the power dynamics of the era and how a franchise could emerge in the shadow of a juggernaut — and still survive.

#Capcom#JRPG#Square
Lumnix Editorial··4 min read
Dead Rising Turns 20: The Game That Defined an Xbox Era
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Dead Rising Turns 20: The Game That Defined an Xbox Era

On August 8, 2006, Dead Rising launched in North America on Xbox 360. Two decades later, Capcom's game hasn't aged ideologically—it crystallizes what one console, one studio, and an entire era of action gaming aspired to be. This isn't nostalgia; it's an editorial fact: few games from that generation still own what they are so unapologetically.

#Capcom#Anniversary#survival
Lumnix Editorial··4 min read
Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console
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Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console

Before Super Ghouls'n Ghosts was designed natively for the Super Nintendo, Ghouls'n Ghosts was an arcade cabinet that the Mega Drive elevated to absolute reference status. This isn't a minor detail—it says something precise about what Sega demanded from its machine and what players of that era actually experienced. Revisiting this port means understanding why certain titles forge a platform's identity better than any exclusive game designed for it.

#Capcom#rétrogaming#Mega Drive
Lumnix Editorial··3 min read
Resident Evil: Why Capcom Cut Spin-Offs From Its Roadmap
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Resident Evil: Why Capcom Cut Spin-Offs From Its Roadmap

Masachika Kawata, the franchise's longtime producer, was blunt: Resident Evil spin-offs didn't vanish due to lack of interest, but scheduling constraints. With Resident Evil Requiem on the horizon, Capcom is funneling all resources into the main saga. His statement reveals as much about the studio's internal state as it does about a franchise that can no longer afford to spread itself thin.

#Capcom#Resident Evil Requiem#spin-off
Lumnix Editorial··3 min read
Bionic Commando 2009: 17 Years Later, The Grappling Hook Still Works
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Bionic Commando 2009: 17 Years Later, The Grappling Hook Still Works

Seventeen years after its US PC release, the 2009 Bionic Commando deserves a second look. Not out of nostalgia, but because this reboot captures a precise moment in action game design—when vertical mobility was still radical, not standard. A game the market failed to sell that time has quietly vindicated.

#game design#retro#Capcom
Lumnix Editorial··3 min read
Onimusha Way of the Sword Moves Up: September Already Packed
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Onimusha Way of the Sword Moves Up: September Already Packed

Capcom is pushing up the release of Onimusha: Way of the Sword to early September 2026, three weeks ahead of its original window. A strategic decision that tightens an already crowded month even further. For players, it's good news on substance but a budgetary headache in practice. For Capcom, it's a clear signal: the studio wants to own the conversation before competition shuts the door.

#Capcom#action-adventure#Onimusha
Lumnix Editorial··3 min read
Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
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Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow

Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.

#Capcom#survival horror#Dino Crisis
Lumnix Editorial··3 min read
Dino Stalker at 24: B-movie charm or victim of its own reputation?
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Dino Stalker at 24: B-movie charm or victim of its own reputation?

On June 27, 2002, Capcom launched Dino Stalker in Japan on PlayStation 2, developed by TOSE and designed for the Guncon 2 light gun. Since then, the game has carried a reputation as an industrial disaster. But between a niche arcade genre, a particular production context, and a collective memory eager to amplify flaws, the reality might be more complicated. A closer look at a cult oddity that deserves a more precise critique.

#Capcom#Dino Stalker#TOSE
Lumnix Editorial··3 min read
Dragon's Dogma 2 Strips Microtransactions Ahead of Dark Arisen Launch
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Dragon's Dogma 2 Strips Microtransactions Ahead of Dark Arisen Launch

Starting June 25, Capcom is removing the deluxe edition of Dragon's Dogma 2 along with most of its progression-accelerating microtransactions. The timing is deliberate: a Dark Arisen edition is on the horizon, and the publisher is wiping the slate clean on a commercial legacy that fractured the community at launch. This raises a straightforward question: Is Capcom correcting a mistake, or executing a calculated marketing operation?

#Action-RPG#Capcom#Dragon's Dogma 2
Lumnix Editorial··3 min read
Resident Evil Requiem: Leon Must Die Forever Mode is Now Live
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Resident Evil Requiem: Leon Must Die Forever Mode is Now Live

Capcom has rolled out a free update for Resident Evil Requiem across all platforms. The headliner: Leon Must Die Forever, a challenge mode locked behind the main campaign's completion. A series tradition returns in a fresh form, and should keep fans busy for weeks to come.

#Capcom#survival horror#Resident Evil Requiem
Lumnix Editorial··2 min read