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Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console
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Ghouls'n Ghosts Mega Drive: The Arcade Game That Defined a Console

Before Super Ghouls'n Ghosts was designed natively for the Super Nintendo, Ghouls'n Ghosts was an arcade cabinet that the Mega Drive elevated to absolute reference status. This isn't a minor detail—it says something precise about what Sega demanded from its machine and what players of that era actually experienced. Revisiting this port means understanding why certain titles forge a platform's identity better than any exclusive game designed for it.

#Capcom#rétrogaming#Mega Drive
Lumnix Editorial··3 min read
Resident Evil: Why Capcom Cut Spin-Offs From Its Roadmap
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Resident Evil: Why Capcom Cut Spin-Offs From Its Roadmap

Masachika Kawata, the franchise's longtime producer, was blunt: Resident Evil spin-offs didn't vanish due to lack of interest, but scheduling constraints. With Resident Evil Requiem on the horizon, Capcom is funneling all resources into the main saga. His statement reveals as much about the studio's internal state as it does about a franchise that can no longer afford to spread itself thin.

#Capcom#Resident Evil Requiem#spin-off
Lumnix Editorial··3 min read
Bionic Commando 2009: 17 Years Later, The Grappling Hook Still Works
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Bionic Commando 2009: 17 Years Later, The Grappling Hook Still Works

Seventeen years after its US PC release, the 2009 Bionic Commando deserves a second look. Not out of nostalgia, but because this reboot captures a precise moment in action game design—when vertical mobility was still radical, not standard. A game the market failed to sell that time has quietly vindicated.

#game design#retro#Capcom
Lumnix Editorial··3 min read
Onimusha Way of the Sword Moves Up: September Already Packed
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Onimusha Way of the Sword Moves Up: September Already Packed

Capcom is pushing up the release of Onimusha: Way of the Sword to early September 2026, three weeks ahead of its original window. A strategic decision that tightens an already crowded month even further. For players, it's good news on substance but a budgetary headache in practice. For Capcom, it's a clear signal: the studio wants to own the conversation before competition shuts the door.

#Capcom#action-adventure#Onimusha
Lumnix Editorial··3 min read
Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow
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Dino Crisis: Why the Franchise Could Never Escape Resident Evil's Shadow

Shinji Mikami wanted to prove he wasn't a one-trick pony. Dino Crisis, released in 1999, was meant to be that break: same survival-horror DNA, but with dinosaurs and renewed tension. Twenty-seven years later, the franchise remains a footnote in Capcom's history, overshadowed by Resident Evil's longevity. It's not a matter of quality—it's a lesson in what it means to exist in the shadow of a juggernaut you created yourself.

#Capcom#survival horror#Dino Crisis
Lumnix Editorial··3 min read
Dino Stalker at 24: B-movie charm or victim of its own reputation?
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Dino Stalker at 24: B-movie charm or victim of its own reputation?

On June 27, 2002, Capcom launched Dino Stalker in Japan on PlayStation 2, developed by TOSE and designed for the Guncon 2 light gun. Since then, the game has carried a reputation as an industrial disaster. But between a niche arcade genre, a particular production context, and a collective memory eager to amplify flaws, the reality might be more complicated. A closer look at a cult oddity that deserves a more precise critique.

#Capcom#Dino Stalker#TOSE
Lumnix Editorial··3 min read
Dragon's Dogma 2 Strips Microtransactions Ahead of Dark Arisen Launch
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Dragon's Dogma 2 Strips Microtransactions Ahead of Dark Arisen Launch

Starting June 25, Capcom is removing the deluxe edition of Dragon's Dogma 2 along with most of its progression-accelerating microtransactions. The timing is deliberate: a Dark Arisen edition is on the horizon, and the publisher is wiping the slate clean on a commercial legacy that fractured the community at launch. This raises a straightforward question: Is Capcom correcting a mistake, or executing a calculated marketing operation?

#Action-RPG#Capcom#Dragon's Dogma 2
Lumnix Editorial··3 min read
Resident Evil Requiem: Leon Must Die Forever Mode is Now Live
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Resident Evil Requiem: Leon Must Die Forever Mode is Now Live

Capcom has rolled out a free update for Resident Evil Requiem across all platforms. The headliner: Leon Must Die Forever, a challenge mode locked behind the main campaign's completion. A series tradition returns in a fresh form, and should keep fans busy for weeks to come.

#Capcom#survival horror#Resident Evil Requiem
Lumnix Editorial··2 min read
Pragmata: Where to Find All Mini Cabins in the Lunum Mines
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Pragmata: Where to Find All Mini Cabins in the Lunum Mines

The Lunum Mines are one of Pragmata's densest zones, Capcom's action-adventure title, and the Mini Cabins are well hidden throughout. These small collectibles are a significant part of exploration, but their locations aren't obvious. Here's a structured guide to find every last one and explore without getting lost in the game's dark passages.

#guide#Capcom#Pragmata
Lumnix Editorial··3 min read
Pragmata: Was Capcom's Solo Gamble Really Worth the Wait?
7.2/10
Review

Pragmata: Was Capcom's Solo Gamble Really Worth the Wait?

Announced in 2020 with a mind-bending trailer, Pragmata vanished from the radar for years before resurfacing quietly. Capcom is betting on an ambitious solo adventure, blending sci-fi, mystery, and action in a post-apocalyptic lunar world. After such a long wait, does the result live up to expectations for this unconventional project from the Japanese publisher? We played it all, analyzed everything. Here's what it's really worth.

#science-fiction#Xbox Series#PC
Lumnix Editorial··6 min read