#IO Interactive
21 article(s)
IO Interactive Has a Fantasy Game in the Works—and It's Moving Forward
Between 007 First Light and the next chapter of its creative expansion, IO Interactive isn't sitting idle. The Danish studio, known for redefining the contract killer game with the Hitman World of Assassination trilogy, confirms that a fantasy project is indeed in active development. Few details have surfaced yet, but the message is clear: this isn't vaporware. Here's what we know, and what it reveals about a studio that refuses to be pigeonholed into a single genre.

007 First Light vs Agent 47: Bond Has His Own Identity, and It Shows
IO Interactive is working on two spies simultaneously, and the differences between James Bond and Agent 47 go beyond cosmetics. A new piece this week explores how 007 First Light builds a distinct personality for its protagonist — wit, charm, composure — where Hitman banked on silence and neutrality. Two diametrically opposed design philosophies under one development roof. Here's what that actually means.

007 First Light Preview: IO Interactive Finally Shows Its Hand, and It's Solid
Less than a month before launch, IO Interactive finally let journalists play 007 First Light for over three hours. First takeaway: the studio clearly knows what it's doing with Bond. The formula is accessible, readable, effective — perhaps a bit too cautious in places, but the foundation is there. Here's what stood out from this preview that raises as many questions as it answers.

007 First Light Preview: Bond Finally Playable, But at What Editorial Cost?
IO Interactive kept 007 First Light under wraps for journalists until now. One month before the May 27, 2026 release, the Danish studio finally opened its doors for a three-hour gameplay session. Interim verdict: an accessible formula, recognizable sandbox ambitions, and lingering questions about the final product's real depth.

Hitman World of Assassination: Three Years Later, Still on Top?
IO Interactive consolidated its stealth trilogy into a single edition in 2023. Three years on, as the studio prepares 007 First Light, it's the perfect time to settle this: Is Hitman World of Assassination the definitive achievement of modern infiltration gaming, or a monument showing signs of age? We replayed it all. From the start. No safety net.

007 First Light: IO Interactive Reveals Its Assassin Sandbox — And It's Ambitious
IO Interactive isn't recycling its Hitman playbook: 007 First Light shapes up as a complete overhaul of the spy sandbox, with gameplay mechanics built around a young, impulsive Bond—still learning the ropes. Infiltration, hand-to-hand combat, gadgets, freedom of approach—everything seems in place. But between a polished trailer and a game that delivers on its promises, there's a gap only launch day will close. A close look at what IO is showing, and what it's still holding back.

007 First Light: IO Interactive Reveals Bond's Core Gameplay Mechanics
After the opening sequence unveiled at BAFTA and confirmation of the Lana Del Rey theme, 007 First Light shifts into high gear with a gameplay-focused trailer. IO Interactive pulls back the curtain on its James Bond fundamentals: infiltration, gadgets, close-quarters combat, and freedom of approach. The promise? A spy game that's more than just dressing up Hitman in a tuxedo. Here's what we know.

007 First Light: Opening Sequence Revealed at BAFTAs, and It Impresses
IO Interactive used the BAFTA Game Awards to unveil the opening sequence of 007 First Light, featuring a theme by Lana Del Rey and David Arnold. A bold choice that immediately sets the title apart from typical licensed games. First impressions on what could be the most ambitious Bond game since GoldenEye 007 in 1997.

007 First Light: Lana Del Rey and David Arnold Compose Theme for Next-Gen Bond
IO Interactive made a major splash at the BAFTA Game Awards: the opening sequence of 007 First Light debuted alongside a main theme co-written by Lana Del Rey and David Arnold. An unexpected pairing—the queen of melancholic pop and the franchise's legendary composer—launching what promises to be one of the most anticipated games in the Bond license. A bold signal of IO Interactive's ambitions to reinvent James Bond as an interactive experience.