#RPG
24 article(s)

Naruto Mobile Finally Launches Globally in 2027, 11 Years After China Debut
Released in 2016 in China where it remains massively popular, Naruto Mobile will finally become available internationally in 2027. This belated launch raises a straightforward question: can the game win over a Western audience already saturated with gacha anime titles, over a decade after its initial design?

Edge of Memories Delayed: Nacon Sidesteps November's Crowded Release Calendar
Edge of Memories, the orphaned RPG from Midgar Studio—shuttered by Nacon—won't launch in November as planned. The publisher is pushing back the date rather than drown the game in a month saturated with major releases. A choice that speaks volumes about the project's fragility and Nacon's standing as an editor.

The Witcher 3 Remastered: A Classic That Refuses to Age
Eleven years after its release, The Witcher 3: Wild Hunt returns in remastered form with reworked lighting and the same timeless dilemma: Triss Merigold or Yennefer of Vengerberg. Lumnix hit the road from Vengerberg to Toussaint to check whether CD Projekt Red's masterpiece still holds up against a genre it largely shaped, and whether this technical refresh justifies another detour through the Continent.

Dragon's Dogma 2 Dark Arisen Addresses Base Game's Criticized Ease
Capcom launches Dark Arisen, the Dragon's Dogma 2 expansion that sends Arisen to the frozen lands of Norgan. After a base game criticized by some for being too forgiving, this DLC ramps up difficulty to reignite interest among hardcore players. Whether this punishing shift solves the problem or simply relocates it remains to be seen.

FF7 Revelation: Auto-Leveling Feature—Accessibility or Admission?
Square Enix confirms an automatic progression option in Final Fantasy VII Revelation, the next chapter in the Remake trilogy. The studio wants to broaden its audience to story-focused players. But the decision raises a real question: how much can an RPG automate its mechanics without hollowing out the experience? The answer goes beyond accessibility alone.

Aniimo Launches Strong, But Aggressive Monetization Cools the Hype
127,000 concurrent players at launch—a debut that most AAA studios would envy. Aniimo, the open-world creature-catching RPG, immediately establishes itself as the most anticipated Pokémon-like on PC this year. But the picture darkens quickly: early community feedback flags aggressive microtransactions that threaten to tarnish what could have been a flawless launch. The real question isn't whether the game attracts players, but whether its monetization model will let it sustain them.

The Witcher 3 Isn't Perfect, Says Its Own Lead Writer
Marcin Blacha, lead writer of The Witcher 3: Wild Hunt and now VP of Narrative at CD Projekt Red, breaks the silence: the 2015 RPG is far from the untouchable masterpiece the community has built it up to be. A statement that says as much about the studio's creative humility as it does about the challenge of stewarding a legacy as heavy as Geralt's.

Terranigma Returns January 14, 2027 with New Features
Thirty years after its original Super Nintendo release, Terranigma is set to make a comeback in modernized form. January 14, 2027 is now confirmed, accompanied by a video detailing the planned additions. For a game that has never faded from the memories of those who experienced it, the challenge is twofold: convincing new players without betraying what made the original so special.

The Witcher: Major Release Every Year Through 2028
CD Projekt Red confirmed it during its latest financial results: The Witcher franchise will roll out major releases annually from 2026 to 2028. Three years, three events. For the Polish studio, it's a gamble on its industrial capacity and the staying power of a license far from exhausted. The real question isn't whether releases will be plentiful, but whether they'll measure up.

Warlock D&D Shows First Gameplay at Gamescom, License Finally Emerges
Announced at The Game Awards 2025, Warlock Dungeons & Dragons finally steps into the spotlight with its first gameplay footage at Gamescom 2026. The project aims to restore weight to the D&D license in gaming, a space where recent attempts have been timid at best. What the studio reveals today will determine whether this adaptation holds up or remains a soulless licensed product.

The Blood of Dawnwalker Takes On The Witcher 3's Design Failures
Rebel Wolves, founded by former CD Projekt Red developers, isn't shy about its ambition: build an RPG that learns from The Witcher 3's lessons. Ten years after Geralt's debut, the game's structural flaws have become negative reference points in game design discourse. The Blood of Dawnwalker positions itself explicitly as a response, not a tribute. That's where things get interesting—and risky.

The Blood of Dawnwalker Borrows Its Combat from Guitar Hero
The combat system of The Blood of Dawnwalker, the Rebel Wolves RPG expected in early September, draws direct inspiration from Guitar Hero according to the game's director. A rhythm mechanic applied to action: the idea is surprising, potentially decisive. For a studio founded by former CD Projekt Red veterans that claims the legacy of The Witcher 3, this design choice reveals a clear ambition: not simply to reproduce a formula, but to reinvent it.